1. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Video Aphelion's Roleplay

Discussion in 'KAG Media' started by Aphelion, Jun 20, 2014.

  1. Aphelion

    Aphelion Wunderkind Donator
    1. Aphelion's Roleplay

    Messages:
    180
    Last edited: Jun 20, 2014
  2. Boea

    Boea Such Beta

    Messages:
    653
    For the most part:
    • There are Four Races
      • Humans, who get a 50% more wood and stone, and get average spawns, sometimes on a mountain.
      • Elves that get Double Wood, live in a forest that usually has poor stone clusters
      • Dwarves that get Double Stone, live on a mountain with a bountiful mine underneath them
      • Goblins/Orcs that live underground, get Double Gold, and generally have a good time, they are a very common edge species
      • (There's an Angel/VIP Race. They fly, they are immortal, always allied, and live on a Skyland above the map, get double resources, and suffer no fall damage)
    • There is a Diplomacy system with three states:
      • Alliance (Which means people can use your doors, trap plats, and not activate spikes. It generally blows)
      • Neutral (Which means people can't use your shit, and activate traps, which means you can get some peace and quiet. It generally blows because is slides quickly into either of the two other states... usually war because people can't handle unbarred access to your land, and can't kill you, but can stun lock you for no reason)
      • War (Which means you can kill people. It generally blows because it lasts nigh-forever, or until a mod steps in.)
        • Thankfully the map is large, and you can find a way to escape most of the trifles of lesser folk
        • Sadly, people will find a way to fight the war in your base/spawn tent, and have the gall to declare war on you when you try to prevent that

    More Later
    • There are Four Classes.
      • Builders (No difference, but they can build a few new things)
      • Archers (Now start with 3h. There are two Subsets, which is selected in the f-menu; they now have 4/5 kinds of normal ammo, ranging ranging from 1-3.5h damage depending upon the material)
        • Bow-Archers which are more agile, fire faster
        • Crossbow-Archers fire slower, but can snipe (They have two overcharge periods: One that you can't do, and one that takes forever to get to)
      • Knights (They start out with 3h now, and it really shows)
        • They have 4-5 swords ranging from 1h stabs, to 3.5h stabs
        • They have 4-5 armors raging from 3h max to about 11h max
      • Wizards (2h max, Left Click rev up to spam, Right click 10 second invis/decreased gravity)
        • Four kinds of Orbs (Normal, Water, Heal, Bomb)
        • They all have a distinct sound, and core color, and they chase the mouse, and halt when you press space... They are less likable than Archers for obvious reasons
    • New Blocks
      • Gold Blocks, made with one gold ingot, doesn't return ingot on break
      • Steel Blocks, made with a steel ingot, same above, but are super-stone, being 5 times stronger than stone doors, using builders as a metric
    • New Buildings
      • Wood Tier
        • Wizard Class Shop
      • Stone-Tiers
        • Tunnels are Stone-Tier
        • Caches are Stone-Tier
        • Crop/Tree Nursery Added (Crop -> Seed, Wood -> Sapling)
        • Research Library Added (Allows purchase of Double Breath Timer, Faster Boats, and maybe Drill Heat Upgrades)
        • Airship Workshop (Build Blimps that are an eyesore, and impossible to balance for, especially with mounted siege engines)
        • General Stores (Buy Gold, Seeds, and Scrolls with Coins, or Coins for Gold)
        • Kitchen (You can make food there, and potions... pretty tedious since you can't store materials in them to help your case, most of them deal with Grain + Some_Class_Type Corspe)
      • Big Building Tier (2 times size of normal shops, mostly for the resource processing, and one-stop class switcher)
        • Barracks (Change your class, store equipment that would be easier to store in a cache)
        • Smithy (Fill the inventory with ores, and coal. It doesn't eat wood from storage, can make ores into bars, and bars into swords, arrows, or armor)

    More to come
     
    Last edited: Jun 20, 2014
    Hella, Noburu and Dargona1018 like this.
  3. kodysch

    kodysch Bison Rider Staff Alumni
    1. Archers [Arch] (Recruiting)

    Messages:
    454
    Will there ever be custom sprites for the races?
     
  4. Boea

    Boea Such Beta

    Messages:
    653
    Yes. Body, tools, and that's as far as I know.
     
  5. Aphelion

    Aphelion Wunderkind Donator
    1. Aphelion's Roleplay

    Messages:
    180
    Yes, they are currently being worked on by @MadRaccoon, so far Dwarf builder and knight racial sprites have been added.
     
    Last edited: Jun 21, 2014
  6. Galen

    Galen Haxor Staff Alumni Donator

    Messages:
    1,262
    Deleted the last 8 posts due to them being off-topic. Ban appeals go into the server's thread or do them by PM.

    tl;dr: stay on topic, lads.
     
    Pizza, Sohkyo and startselect3 like this.