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B835 - Fixes and Mapcycle Changes

Discussion in 'Announcements' started by DevBlogger, Aug 1, 2013.

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  1. DevBlogger

    DevBlogger KAG DevBlog Feed Bot

    Messages:
    136
    Hey guys, another patch to deal with some of the strange things from last build and some annoyances people have been having :)
    We’ve reshuffled the map cycle because we’re as sick of the maps as you. We’re going to work on some more maps taking into account the finer points of the gamemode fairly soon as well. Feel free to do your own experiments on your servers to figure out what works, would be nice to have a bit of variety. We’ll be incorporating anything excellent that we see into the vanilla maps as well.
    Fixes include the workshops bug, placing spikes in hall, archer arrows damage and appearance bugs, and much more, full changelog below, big changes in bold as usual.
    [modified] necromancer orbs more dangerous
    [modified] challenge level bugs fixed
    [fixed] arrow does only 0.5 damage or sometimes none, and sometimes misses shield
    [added] special case ignore parent facing code for layers that shouldn’t turn when parent sprite turns
    [fixed] arrow turns wrong way when shot blob turns around
    [modified] stun from arrows only when they’re full charge (less flinch from weak arrows)
    [fixed] cata rocks doing piss weak damage
    [fixed] workbench expiring in 2 seconds
    [modified] trees dont clip tilemap so much (or at least look nicer while doing it, and provide more places to hide)
    [fixed] walljump fumbling
    [fixed] building spikes in no build zone
    [script] fixed crash in sprite onTick when blob had an error
    [modified] faster hall capture in single
    [modified] hopefully better boat collisions
    [added] easier access to warboat rear
    [fixed] bomb destroying bedrock
    [added] camera centers to middle ofmap on map change
    [modified] reshuffled default map cycle
    [fixed] unable to pack catapult
    [modified] can’t pack catapult with ppl inside of it
    [fixed] drill sound in inventory

    As you can see we’re working hard at the moment, we may have another patch before the weekend or may hold it for a bit longer if there’s no issues preventing play like the workbench and arrows.
    See you ingame!
    Edit: MM would like to add that if you could run the server though gdb and provide any backtraces from crashes to us that’d be very helpful. Server admins take note.
    Edit Two: I just found and fixed an issue with TDM where it would constantly restart, it also fixes a lot of console spam in affected servers. The patch will be a short while after the release of B835 so be sure to repatch any TDM servers you have.

    Original DevBlog post.
     
  2. Digger101

    Digger101 Shark Slayer

    Messages:
    353
    Finally the workbench is fixed!
    Little build fixes, different maps and some modifications, never the less still a great patch #
     
  3. LostPix

    LostPix Base Burner

    Messages:
    574
    I played a round on server after this update, it felt really good, catapult has right amount of damage, not too much not too little, just right balanced.

    I believe the only thing that needs to be ironed out is the movement, can we get ability to climb one tall blocks without needing to press up arrow? Many times during intense duels players get stuck on edges, I remember how slopes were planned to do just that but I think it could work well without them.
     
    PinXviiN likes this.
  4. Metaphoenix

    Metaphoenix Shark Slayer

    Messages:
    46
    I don't think many people know this but the 1 block jump boost still works and allows you to climb 5~6 tall blocks(6 due to wall jumping). I believe the main problem to fix is the vertical trampoline because its gives too much of an advantage due to covering long distances and hopping over buildings/defenses, easy to make, and is hard to counter.
     
  5. Brilly

    Brilly Haxor

    Messages:
    222
    So many of my dreams.. crushed.
     
    Mazey and amgtree like this.
  6. LostPix

    LostPix Base Burner

    Messages:
    574
    Try to contain rage in such situation.



    [​IMG]
     
    NinjaCell, SirLoading and Jlordo like this.
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