1. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Bot.cfg file & two other questions for devs

Discussion in 'General Discussion' started by Catakus, Aug 22, 2011.

  1. Catakus

    Catakus KAG Guard Tester

    Messages:
    219
    Anyone know where it is? I've been trying to edit the swordfight scripts to make a basic zombie survival game, but I can't find the bot.cfg script. According the swordfight.gm file, it should be located in the scripts folder, but nope. Done a full search of my computer, and it doesn't seem to exist, yet the bots still run. Anyone know where I can find it?
    Also, when editing, I enabled to use of builders and archers in swordfight. However, every bot I spawn is an archer. Any ways to change it? I've searched all the files, edited the autoclass to both on and off, but they're always archers (and really bad ones at that).
    And lastly, when editing the files, I was trying to cap the number of players on my team (set the max unit count), yet it seems to ignore that and spawn every other bot on my team to keep it even. So how would I cap my team to say, 4 players, so I can do a survival type deal?
     
  2. saniblues

    saniblues KAG Guard Tester

    Messages:
    418
    [​IMG]
    thank you for that wonderful post

    ps I'm gonna be gone for 8 months. Didn't feel like posting in that other thread.

    See you guys in 8 months
     
  3. t0rchic

    t0rchic Drill Rusher

    Messages:
    186
    To where? o.o
     
  4. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Buhu y u go :(
    Bye then, have fun!

    ..I hope that it turns out better, as it did in my case
     
  5. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    Bot.cfg is redundant, editing it will do nothing. Maybe in the future.
     
  6. Catakus

    Catakus KAG Guard Tester

    Messages:
    219
    So what script controls the behavior of the bots? Or is it just built into the game engine?
     
  7. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Yeah, hardcoded afaik. Data driven bots will be good fun, it'll have to come back at some point.
     
  8. acridstone

    acridstone Horde Gibber

    Messages:
    110
    is it still hardcoded today? I mean, it is now build 281