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Build 1120 - Balance, Modding and Fixes

Discussion in 'Announcements' started by DevBlogger, May 12, 2014.

  1. DevBlogger

    DevBlogger KAG DevBlog Feed Bot

    Messages:
    136
    Hey guys, kinda small build this time but there’s some nice little changes in there that will help server owners tweak their play experience how they like, and hopefully see a rise in novel modes.

    • Config Vars
      TDM especially has benefited from the addition of more variables exposed through a config file - even the old RTDM mode is now possible through simple config file changes. CTF has also had most of its costs exposed through a config, though some of the more involved ones were left out. We’ll see how much use they get before going the extra mile. Older players keen to play some RTDM again should be happy about this one anyway!
    • TDM Tweaks
      TDM economy has been tweaked a little bit (as part of getting the config working) - there is a minimum of coins each round, but you can also save up in between rounds to help reward good play and allow for maps without a trader on them. The round plays a little more like counter strike now, on maps with a trader at least. We’re seeing more item use overall, but not too much spamming of any one item (except maybe bomb arrows ;)
      Shops can be turned off completely from within the config file as well, and all costs can be adjusted.
      Traders are also always neutral, so they don’t protect one team and hinder another (though they can be used as makeshift cover).
    • Swap Channels Option
      Linux users rejoice! Lucas has added a swap channels option for those suffering the flipped audio bug.
    • Spectator cam kicks in faster
      Small tweak, but those sick of looking at their corpse for 5 seconds after dying are in for a treat :^)
    • Fixed “Corner Hitting”
      The longest standing bug still in KAG has been fixed! Hitting through corners is no longer a thing.
    • Keg Tweaks
      Bombjumping with kegs has been fixed, and the keg is lighter. The keg dropping on hit is still in, as we feel this provides a much more interesting mechanic. It’s been moved a little backwards to help with it getting shot off your back by arrows. Keg explosions are now also symmetrical, the “down” line of the explosion isn’t strangely weak any more.
    • Knight Shield Direction Unlocked
      The shield direction in air has been fully unlocked to allow shielding to the side while in the air more easily. The shield angle has also been subtly increased (not anything like what it was though)
    • Longer CTF Build Time
      By default, the CTF build time is now 180 seconds instead of 120, so the pre game castles should be a little better prepared. We’ll be observing the issues this might introduce with rushing being non-viable, but it shouldn’t make too much of a difference.

    Build should be out across all platforms within the hour. Be sure to leave your comments in the build thread on the forums.

    As always, have fun!

    Max/Geti

    Original DevBlog post.
     
    Stevedog, Yantex, Sir_Walter and 8 others like this.
  2. -Crimson-

    -Crimson- Haxor

    Messages:
    108
    This is a great update! I especially like the new CTF build time 25252525 although I wish the wall gliding (wallrun with knight) glitch was patched, but I understand that everyone loves it!
     
  3. Duplolas

    Duplolas So Sad

    Messages:
    917
    Keg is lighter :yes:
    Can bomb jump with keg :yes:
    Shielding buffed a little bit :yes:

    All good things.

    I wish the keg dropping was nerfed more than just to protect against arrows a bit.

    Having something like it only being dropped after it has received X amount of damage would be nice.

    Still wish map erosion from explosions is back. A lot of my tactics for destroying bases have been scratched off my list of dirty tricks because of it.

    Overall, it is a good update.
     
    Arcrave and Joiken like this.
  4. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    Could we have a changelog?
     
  5. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    EDIT: I may or may not have been under the effect of alcohol when writing this post.

    @Geti Action RTDM server oh the nostalgia. When Action clan was a thing we had the best servers this game has ever seen or ever will see! https://forum.kag2d.com/threads/action-ctf-and-rapid-ctf-servers.2054/#post-31726

    ACTION 5 LYFE NUBS!

    @BlueLuigi @Rayne @Clazy @AJ @Boxpipe @amuffinattack @blitzkrieg99 @Baron_Norab @DarkHairedIrish @Ej @Kouji @potatomcwhiskey @Radpipe @WarrFork @Wolffkran @Arcrave @i probably forgot a lot

    https://forum.kag2d.com/threads/action.2836/

    https://forum.kag2d.com/threads/action-ctf-and-rapid-ctf-servers.2054/ -ran by Noburu

    https://forum.kag2d.com/threads/action-ctf-trolls.2260/ -ran by BlueLuigi

    https://forum.kag2d.com/threads/r-actions-raiders.4091/ -raynes cult

    https://forum.kag2d.com/threads/ctf-action-cove.3264/ -my fav mape ever!

    WE WERE KAG

     
    Last edited: May 12, 2014
    Stevedog, Geti, Boxpipe and 4 others like this.
  6. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    And it was all for nothing.
     
  7. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    The builds 1110 and 1120 are the best balancing builds ever done. Thumbs up :thumbs_up:
     
  8. RTDM, Yes! Now we just need some Old-fags to make the server.
     
  9. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
  10. Yagger

    Yagger Kouji's bitch 5eva Staff Alumni Tester
    1. SharSharShar - [SHARK]

    Messages:
    646
    IRON HAMMER @Arcrave INBOUND; HES JUST THAT GOOD
     
    Apronymous likes this.
  11. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    even with 150 ping in actions i rekked all of you. im just that best
     
  12. the claims are real

    given the games i played today were very fun, im keen on to see how the extended build time turns out long term
     
    Geti and Joiken like this.
  13. ParaLogia

    ParaLogia tired Administrator Global Moderator Forum Moderator Tester Official Server Admin

    Messages:
    1,133
    Great. ::):
    :noburu:::(:
     
  14. SlayerSean

    SlayerSean FYI: it's pronounced "seen"

    Messages:
    191
    Yay! If this means I can shield sideways so that I don't constantly get slashed/stabbed/(most often)shot almost every time when doing anything from jumping out of a base to shield-gliding over a small gap, I'm sold. :P
     
  15. Arcrave

    Arcrave http://tinyurl.com/ArcravesTheme Tester
    1. SharSharShar - [SHARK]

    Messages:
    262
    > be Mazey
    > not know things
    > Kill self
    > no rip
     
    Yagger likes this.
  16. Yo @Geti are you guys still in need of CTF/TDM maps?
     
  17. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    See here for feedback on current ones. While some new ones might be welcome, I'm not keen on accepting general submissions due to the hyper-variable nature of the quality we receive when we do that (and the frowny faces we get when something isn't added, haha). That said, feel free to make some and post them as resources; server owners can host maps now without incurring blue server name so people should be less stingy about hosting them.
     
  18. Okay then! Thanks.

    no frowny faces were made in the making of this response ahah
     
    Sir_Walter and Noburu like this.
  19. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Wait - What are those modding changes? My mod was perfectly working until this update.
    Now, my local server says
    Code:
    [15:31:58] Loading script ../Mods/moarCommands/Rules/CommonScripts/ChatCommands.as
    [15:31:58] Script: Expected data type
    on a file that only contains
    Code:
    #include "mc_master.as";
    ...

    Any idea?
     
  20. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Check the line inside that include. The line numbers for any scripts that include other files are skew. You haven't provided enough information to provide more help.

    A helpful thing to do is often to type "rebuild" into the console to get a listing of all errors rather than having them scattered through the loading sequence.
     
    Noburu likes this.