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BUILD 1453 - Fixes and “Ergonomic” Tweaks

Discussion in 'Announcements' started by Geti, Apr 10, 2015.

  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Hey dudes and ladies, just a small accumulation of fixes here and there; getting it out before a bigger wave of community fixes are merged in and mechanisms and new menus are ready, which will be the next few big builds to make it out.

    [​IMG]
    Knights have swanky new slash animations.


    The fixes this time around largely focus on making it easier to get into and removing areas of confusion. They should result in clearer combat, easier to navigate bases, and fewer admin/hosting headaches.

    An overview of the changes:

    • Slashes Visible
      Knight slash range is now shown with an overlayed animation, showing the approximate arc, duration and distance of slashes. We’ll listen to feedback on this one and may be tweaking the effect, but it’s something we’ve had ongoing confusion about exactly how far you can reach, how aiming works and so on, and this should help with that.
    • Swear Filter
      Turning on kids safe mode will also turn on a rudimentary swear filter; this might be split out to its own setting if there’s enough demand. It can be activated serverside (ie “on for everyone”) by setting g_kidssafe on in autoconfig or the console.
    • Door Mechanics Revised
      The door visible orientation no longer matters for doors opening angle - if you press “towards” the door, it will open now. You can still rotate doors for aesthetic purposes, but this is intended to lead to fewer mistaken placements of expensive doors costing the team time throughout the game, or resources to remedy.
      Doors are also more prone to damage from builders and explosives, making countering tunnels and opening the front of bases easier to accomplish.
    • Map Extension Issues Fixed
      The map extensions that were incorrectly identified from the mods folder and elsewhere should work, and savemap should append the assumed .png extension correctly again.
    • “Jab Spam” Nerfed Forever
      Mostly kidding, but the shield is more of a hard counter to jabs than it used to be, with extra stun time from jabbing a shield, giving ample time to punish spammers.
    • Miscellaneous Changes
      Most of these fixes are community sourced or inspired, thanks again for your continued outreach of inspiration and support.
      • Can’t farm team-mates
        A bug in the coin allocation script was fixed that allowed you to farm coins by teamkilling each other with spikes. Thanks to Cameron1010 for picking it up.
      • Scripts Reformatted
        A bunch of inconsistent formatting throughout the scripts was fixed; this results in quite a large patch all things considered, but will only have to be done once. Thanks to Rayne and IceDragon for bringing it up.
      • Fixed TDM Mapcycle Issues
        Specific settings could cause the TDM Mapcycle to break and play the same map over and over; this has been fixed.
    That’s it for this time, let us know what you think of the changes in the forum thread!

    Have Fun!

    Geti/Max


    Full Changelog:
    [added] working swear filter when kid safe mode set on - will also filter serverside if server has kid safe set
    [added] better door opening/closing that doesn't worry too much about directionality - thanks Cameron1010!
    [modified] doors easier to damage as builder and with bombs to counter door spam - thanks Cameron1010!
    [added] bigger indicator of slash distance
    [fixed] TDM not setting mapcycle to work (fixes "derp" setup issues, usually when swapping gamemodes)
    [fixed] can farm team-mates for coins with spike kills - thanks cameron1010 for the report!
    [modified] formatted every script for consistent tab indenting, bracket style, etc. Reduced file size a bit due to sheer reduction in space bytes
    [fixed] particles not created at edge of screen on different res aspect ration
    [modified] correct aspect ratio resolutions are at top of list in setup
    [fixed] pitch corrected sounds no playing if too many sounds played at once
    [fixed] issues loading maps with dots in the path instead of the filename
    [fixed] savemap broken by previous fixes




    Original: http://www.thd.vg/post//kag-build-1453-fixes-and-ergonomic-tweaks
     
  2. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    (We're having some delays getting the steam build out, it'll be there asap)
     
  3. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    At first I was like FUCK YEAH JAB SPAM NERFING

    But then I was like AW F***, NOT SWEARING FILTERS
     
  4. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Turning on kids safe mode will also turn on a rudimentary swear filter; this might be split out to its own setting if there’s enough demand. It can be activated serverside (ie “on for everyone”) by setting g_kidssafe on in autoconfig or the console.

    A server shouldn't tell me that I have to have kids safe on, just putting it on by default and letting us turn it off individually should be more than enough. (Especially if this is a default setting, we all know that no one will change it on the main servers)

    Otherwise the setting seems perfectly fine.
     
    Blue_Tiger and Klokinator like this.
  5. toffie0

    toffie0 is sweeter than you <3 Global Moderator Forum Moderator Tester

    Messages:
    345
    Just ruin all our fun xD

    Nice to see Jab spamming punished a bit, also thanks for keeping the updates coming.... dont see how you guys think of all this
     
  6. Furai

    Furai THD Team THD Team Administrator

    Messages:
    3,124
    Fixed it. Hopefully something like that won't happen in the future.
     
    FuzzyBlueBaron likes this.
  7. rymcd

    rymcd Bison Rider Staff Alumni Tester

    Messages:
    287
    Slashes Visible
    “Jab Spam” Nerfed Forever
    Door Mechanics Revised
    I love KAG updates so much.:heart::heart:
     
    tru0067, Kububv, Anonymuse and 3 others like this.
  8. SlayerSean

    SlayerSean FYI: it's pronounced "seen"

    Messages:
    191
    My favourite change.
    :heart:
     
    tru0067 likes this.
  9. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    That's because you never play as archer.
     
  10. toffie0

    toffie0 is sweeter than you <3 Global Moderator Forum Moderator Tester

    Messages:
    345
    love the new slashes, just saw it in game, hated at first but playing a whole clan war just after the build come out really changed my opinion, pretty good
     
    FuzzyBlueBaron and Geti like this.
  11. heX_

    heX_ Bison Rider

    Messages:
    193
    Door mechanics is awesome, great change. The slash for knights I'm not sure, does seem like a good idea concerning range and length etc, but it seems a bit too "in your face" given how often you slash as a knight. Maybe making it less opaque (either by using another slash animation, or making the current one more transparent) would be a good idea imo.
    I'll have to test for the jabspam nerfing, but sounds great.
     
    Fuzzle and RadioActive like this.
  12. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    Need to separate scared-of-words mode and less-lag mode please :).
     
    ParaLogia likes this.
  13. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    It doesn't, it just allows server owners to filter the words serverside at their discretion; without affecting your clientside filter setting or your clientside gibs/blood setting. It's not on by default. Don't be such a clown.

    If there's enough in favour of this I'll be happy to.
     
  14. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    He called you a dick, I wouldn't stand for that.
     
  15. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Aaaah. Finally, I hope, a definite solution to that. Thumbs up o/
     
    tru0067 likes this.
  16. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    Did coon get his head?
     
  17. Rodin

    Rodin Catapult Fodder

    Messages:
    1
    'error compiling server scripts' I cant get on the server :(
     
  18. ParaLogia

    ParaLogia tired Administrator Global Moderator Forum Moderator Tester Official Server Admin

    Messages:
    1,133
    +1
    My laptop is bad and asterisks make me uncomfortable

    EDIT: LOL the censorship is actually pretty funny. But still, I want to know what people are actually saying.
     
    Last edited: Apr 10, 2015
    Blue_Tiger likes this.
  19. Anonymuse

    Anonymuse Arsonist

    Messages:
    443
    I really, really love being able to see where my slashes are. Exactly how accurate are the animations in terms of the actual hitbox? I'd love to know. Great update, they just keep getting better!
     
  20. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    Yeah the slashes have definitely helped me know when I should be hitting people. I have missed a few when I should have been hitting, but that was on a specific knight in particular. Any reason for this? Lag, desync, or something else along those lines I assume?