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Devlog Build 1492 - Mechanisms and More!

Discussion in 'Announcements' started by Geti, May 19, 2015.

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  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Hey guys and girls, pretty big build coming today which is why there’s been such a delay between releases!

    Without further ado lets get right into the changes:

    [​IMG]
    Diabolical contraptions await in TDM!


    Mechanisms
    • A whole host of mechanisms to build the dynamic structures of your dreams! From randomisation and memory to routing and logic to multiple inputs and outputs, Skinney’s work on mechansisms is finally getting a fully networked public release!

      This is the intial testing release, so we’re not quite ready to give you the keys to the car - we’ll be doing another build very soon allowing you to build with these mechanisms in sandbox, but we want to do a pilot release with them just in TDM for testing that they work on a bigger scale!

      Be sure to check out the TDM servers and report any and all bugs in the forum thread and let us know what you think of the potential!
    Balance Tweaks
    • Resupply
      You can now resupply at your matching class shop in CTF without switching class. This allows more forward builder action, and easier archer resupply on the frontlines as well. Hopefully we’ll be seeing more forward expansions as a result!
    • Maps
      Some maps with balance/fun issues have been removed from CTF and TDM, and a “simple” map has been added to the CTF pool. This should give a taste of the straight-up, no-gimmicks play that’s been very popular on the flat maps server - the map isn’t a completely flat line like the ones there, but it’s as close as we’d like to come without stealing their thunder.
    Better Drowning
    • Drowning has long been a sore point for many people - the sync issues have been fixed and the interface has been replaced with bubbles that indicate how much air you have left. Let us know what you think of the changes!
    Anti-Hack
    • Work has been done on detecting the most common form of speed-hack for KAG, Cheat Engine’s Speedhack. Upon detection the game will disconnect you, issue a warning to the server, and the server will log the event for administrator action. This can result in your account being permanently flagged as a hacker, so don’t do it.

      This Anti-Hack is by no means unbeatable, but should definitely spoil the fun of several repeat offenders. Enjoy.
    Translation
    • Work has been done on making translation of the game possible by simple substitutions from json files - this is currently not utilised throughout the game code but will be in time, and will allow translation work to be done by anyone interested - modders in particular can look into the getTranslatedString function and the g_locale setting, as well as checking out the new locale files.
    Bug Fixes
    • The following bugs have been fixed:
      • Cant bind up/down arrow keys
      • Cant double-bind keys (will warn you now)
      • Crash on removing server from favourites
      • News reader broken
      • More - see the full changelog for details!
    That’s all for this time, but as I said there’s more coming soon, stay tuned to the blog or forums for more news!

    If you can’t be bothered checking frequently, you can always follow us on twitter or like us on facebook if you’d prefer to stay up to date that way!

    Have Fun!

    Max/Geti

    Full Changelog:
    [added][script] direct icon rendering functions (without frame numbers) - warning, dont use with anything you want pixeloffsets out of (eg actor sprites)
    void GUI::DrawIconDirect(const string &in textureFilename, Vec2f pos, Vec2f framePos, Vec2f frameDimension)
    void GUI::DrawIconDirect(const string &in textureFilename, Vec2f pos, Vec2f framePos, Vec2f frameDimension, f32 scale, int team_num, SColor color)
    [removed] shadowor minotaur map
    [added] hearth plains map
    [modified] options for chat filter + updated noswears script
    [added] mazey box head (welcome back)
    [fixed] crash on removing server from favourites
    [removed] screen blinking while rebinding keys
    [added] word wrapping for a bunch of menu controls
    [fixed] news reader
    [added] some really crappy pl translations :)
    [modified] improved look of resolution setup in starter
    [fixed] cant bind up/down arrow keys
    [modified] can double-bind keys, will warn you now
    [added][script] string.toLower and toUpper
    [script][added] Callback for tile collapses: bool onMapTileCollapse(CMap@ this, u32 offset)
    [script][added] Tranlsation functionality:
    string getTranslatedString( const string &in toBeTranslated )
    void GUI::DrawTranslatedText( const string &in text, Vec2f upperleft, Vec2f lowerright, SColor color, bool HorCenter, bool VerCenter, bool drawBackgroundPane )
    void GUI::DrawTranslatedText( const string &in text, Vec2f upperleft, Vec2f lowerright, SColor color, bool HorCenter, bool VerCenter )
    void GUI::DrawTranslatedText( const string &in text, Vec2f pos, SColor color )
    void GUI::DrawTranslatedTextCentered( const string &in text, Vec2f pos, SColor color )
    [modified] TDM map cycle - has mechanisms maps now, retired a few maps as well.
    [fixed] drowning desync issues
    [added] bubbles to indicate air instead of screen flash
    [added] mechanisms
    [added] quickjoin does not join known-banned servers
    [added] can resupply at ctf shops without changing class (class must match)
    [modified] Duke_Jordan head to MadRaccoon head at request of both of them
    [fixed] emitsound issues for loaded blobs


    Original: http://www.thd.vg/post/119334794325/kag-build-1492-mechanisms-and-more

    (Apologies for the janky formatting forum-side)
     
  2. jimmyzoudcba

    jimmyzoudcba Haxor Tester

    Messages:
    274
    YEAH! LOL I literally just logged out the game for ONE minute and there's a update :D
     
    Sytoplasma likes this.
  3. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    Fantastic work kag team and testers :)
     
  4. Darksteel

    Darksteel The see me Boulderin', they hatin'. Donator
    1. Australians United Stand Strong - AUSS - (Invite Only)

    Messages:
    565
    :D Thanks everyone whose been testing and making this!
     
  5. Anonymuse

    Anonymuse Arsonist

    Messages:
    443
    Holy shit this is one of the most hype patches I've seen in a long time! I really look forward to the automatic cheating disconnects and flags and seeing how many assholes get caught. Thank you so, so, so much for this update, great work everyone who worked on it!
     
  6. Leo

    Leo Haxor

    Messages:
    503
    What is a "known-banned" server if I may ask ? And how you decide to ban a server ?
     
  7. bunnie

    bunnie Haxor Tester

    Messages:
    1,319
    great update, but why all updates like that have to make my most favourite mods stop working? :'(
     
  8. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    Messages:
    810
    Can't wait for this (if it is) added to CTF.

    I COULD MAKE AUTOMATED EXPLOSIOSNOSNOSNISNOSNDOINSOSNDOINSIODNSOINDOSIN.
    Yet to test the build though, looks amazing.
     
  9. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    i think it stops autojoin from connecting you to a server you are banned on:huh?:

    i could be wrong
    _______________________________________________________
    also, if mechanics do get added to ctf, will all official servers contain them?
     
  10. Fuzzle

    Fuzzle Grand Grumbler

    Messages:
    297
    Hopefully they won't be added to CTF.
     
  11. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    Messages:
    810
    Why not? Imagine the contraptions.
     
  12. heX_

    heX_ Bison Rider

    Messages:
    193
    Sounds awesome, but why did you have to release this while my PC is down :rektlord: ::(:
     
  13. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    Messages:
    810
    I feel for you.....
     
  14. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Correct. The game just tracks servers that disconnect you with a ban or hack detected message and doesn't try to autojoin to them during that session. Nothing is stored and there's no input to this system from us. Let me know if you have any issues.

    Mechanisms are unlikely to be added verbatim to CTF as it's a hell of a lot of complexity to throw at new players, the menus really aren't set up for it, and it's a heavy content bias towards one class that we never hope to or want to match for the other classes, however we're hoping some sort of builder vs builder mode can spring forth either as a mod or official content - it'll definitely rely on fixes to the builder hitting to be any fun though!

    Which mod in particular was affected? Not many things changed that should affect mods.
     
    Asu likes this.
  15. Fuzzle

    Fuzzle Grand Grumbler

    Messages:
    297
    The cause hasn't been stated in the log: PartyIndicator.as has been removed.
    Remove it from the class configuration files and the problems should be fixed.
     
    Last edited: May 19, 2015
  16. bunnie

    bunnie Haxor Tester

    Messages:
    1,319
    Wizard Wars, but Chrispin fixed it, Super Smash Knight (join it for yourself, weird shit), and from what i see, Aphelion's Roleplay.

    @edit: Also my Dash TDM server that is down now had the same problem. It used mods Gravestone, Deepthroat, Blowjob and Dash. If you need to play it and see, i can turn it on again.
     
  17. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    Messages:
    810
    That would be AMAZING.
     
  18. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    People with real internet get all the fun. ::(:
     
  19. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    Geti Rayne pretty much fixes the builder hitting problems. Now it's just a matter of when he gets back to finish the mod
     
    SirDangalang likes this.
  20. Crabmaster

    Crabmaster Bison Rider
    1. Zen Laboratories

    Messages:
    322
    Perfect timing, I just recently got a computer that can finally properly handle KAG! And now I get one of the updates I have been hyped for! ;D
     
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