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Devlog KAG Build 2146 - Siege Changes, Fixes and Improvements for Modding

Discussion in 'Announcements' started by Geti, Mar 3, 2017.

?

Priority for Next Fortnight

Poll closed Mar 15, 2017.
  1. More Mods for modded server

    3 vote(s)
    6.5%
  2. File Loading Changes

    4 vote(s)
    8.7%
  3. More Maps

    10 vote(s)
    21.7%
  4. Pixel Offset Fixes

    20 vote(s)
    43.5%
  5. Modded Server in More Regions

    9 vote(s)
    19.6%
  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Hey Folks!

    Largely a fix-heavy build this time, but a few community-requested look and functionality changes as well:
    • Top border of the map is semi-transparent for any maps with an open sky - this helps you see projectiles that have left the map vertically so they are less surprising when they re-enter the map.
    • Siege firing can be cancelled by right-clicking
    • Catapult has some cooldown time after firing
    • Bindings for controlling minimap colours for custom tiles in mods

    The main fixes are:
    • Dirt "camping" vulnerability fixed on PressureCooker map
    • Sync for chest open/closed on join
    • Fall damage "eating" spike damage
    • Knight attacking near doors behaviour changed (see this thread for details - feedback and suggestions for further development are welcome)

    [​IMG]

    The Official Modded Server has also been updated with a new mod (The Waste Kind) with another coming "soon" (Zombie Fortress Plus), and the rotation time has been upped to every 3 hours. We'll be getting modded servers up in other regions over the next month or so, but we want to get the USA server rock solid and make sure the mod list is fun and suitable before going through the pain of setting up another 2 of them!

    The current mod list is as follows:
    • The Waste Kind
    • Attack and Defence
    • Custom Heads CTF
    • Shiprekt
    • Laser Wars

    We're still very keen for feedback on the modded server - what you love, what you hate about it.

    Have Fun!

    Max

    Full Changelog:
    Code:
    Game Changes:
    [fixed?] warning and potential crash in console cmd /kick
    [added] engine-side functionality and script bindings for
        CMap::SetBorderColourLeft
        CMap::SetBorderColourRight
        CMap::SetBorderColourTop
        CMap::SetBorderColourBottom
        CMap::SetBorderFadeWidth
    [added] semitransparent sky border using new map border binds
    [added] borders set semitransparent only when there's a clear sky,
        to prevent the appearance of "floating" edges
    [added] minimap colour calculation bindings
        can be overridden just for tiles >255 or for all tiles
        has fallback for (simple) no script case
    [fixed] knight attacks around very-close doors
        can still be blocked potentially more than they should
            but not by much/only compared to tiles
        needs lots of feedback
    [fixed] pressurecooker dirt camping vulnerability
    [added] properly scaled vehicle cooldown bar
        vehicle.max_cooldown_time for anything implementing
        the custom firing methods + using vehicle gui
    [fixed] catapult ignoring cooldown
    [added] can right-click (action2) to cancel vehicle shot charge
        and incur half-second cooldown
    [added] sync for chest open/closed on join
    [fixed] fall damage "eating" spike damage
        (colliding with terrain took away the velocity before
         the spikes could read it)
    [added] tdm has tdm_vars.cfg control for mapcycle scramble or
        not - defaults to letting autoconfig decide if missing from cfg,
        but value in default config is 1
    [added] setdamagetocarrier.as to food/heart/boulder to fix achievements
    [modified] made yagger/makmoud head invisible
    [modified] file send chunk size reduced to decrease load on running
        modded game when someone's joining (todo: consider autoconfig var for it)
    
    
    Official Modded Server Changes:
    [updated] mod server config with some new tweaks, still waiting on
        working tcpr bridge as part of the gshost api but it's more or
        less ready to be plugged in.
    [added] waste kind to official modded server + changed cycle time to 3hr
    
     
  2. jimmyzoudcba

    jimmyzoudcba Haxor Tester

    Messages:
    274
    As always, great work Geti and hidden devs :3
    Especially like the semi transparent top border which I've been following and door fix.
    The ability to cancel siege engine firing is also amazing for me who sits on them 24/7.
    siege not seige :D
     
    Magmus and Geti like this.
  3. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Thanks for the typo fix; was writing it in a hurry cause it took less time to build than usual :D
     
    jimmyzoudcba likes this.
  4. AgentHightower

    AgentHightower Ballista Bolt Thrower Tester Official Server Admin
    1. Aphelion's Roleplay

    Messages:
    84
    You guys have been doing amazing updates and i am amazed that through all these years, You guys are still working on this game! ::):
     
  5. FoxyLady

    FoxyLady Haxor Staff Alumni

    Messages:
    193
    I voted for Pixel Offset Fixes. Let us end the female head sprite issues on mods once and for all. It's been far too long.:QQ:
     
    Blue_Tiger, Magmus and makmoud98 like this.
  6. epsilon

    epsilon Assonist THD Team Forum Moderator Donator Tester
    1. Gather Oceania
    2. KAG World Cup 2018

    Messages:
    506
    Why?

    I love the update. Thanks devs!
     
    Magmus likes this.
  7. ultimatumm

    ultimatumm Catapult Fodder
    1. [AG#] - Ancient Gear

    Messages:
    19
    Thank's devs, always nice to see new updates made :)
     
  8. Furai

    Furai THD Team THD Team Administrator

    Messages:
    3,124
    Just pushed small hotfix to the build fixing some build specific stuff on linux. Also now you should be able to run KAG on linux without library problems. Just use rungame.sh
    Code:
    cd <your_path_to_kag>
    ./rungame.sh <any_parameters_you_want>
    
    Steam is now using that as well so this should fix issues with KAG on linux run via Steam as well.
    Tested on Ubuntu 16.04 x64
     
    makmoud98 and Biurza like this.
  9. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    Mixed feelings about this, kinda looks a bit stupid... just saying.
    screen-17-03-03-17-08-27.png
     
    PUNK123 likes this.
  10. epsilon

    epsilon Assonist THD Team Forum Moderator Donator Tester
    1. Gather Oceania
    2. KAG World Cup 2018

    Messages:
    506
    I don't think it's meant to be like that, Monkey...
     
    Monkey_Feats likes this.
  11. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    Well that's how it is eps :QQ:
     
    PUNK123 likes this.
  12. Nicuwins

    Nicuwins Bison Rider

    Messages:
    63
    Is it normal now that the "New" wood blocks look like dirtblocks and the stone background blocks just look weird in the building interface?
     
  13. Potatobird

    Potatobird Haxor Forum Moderator Mapping Moderator Tester Official Server Admin

    Messages:
    777
    Hmm, I'd think it isn't supposed to look like that, because:
     
  14. ultimatumm

    ultimatumm Catapult Fodder
    1. [AG#] - Ancient Gear

    Messages:
    19
    Oh, it looks horrible on some map, maybe a bug

    Will post pics soon
     
  15. JaytleBee

    JaytleBee Ballista Bolt Thrower
    1. [Server] Sandbox Reborn

    Messages:
    117
    Hussah for the Waste Kind!
     
    PUNK123 and BarsukEughen555 like this.
  16. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    :thumbs_up::thumbs_up::thumbs_up:

    Screenshots please for any and all visual issues, thanks.

    As others have said, that's not meant to happen. I'll look into what's causing it soon (I'm not meant to be on KAG next week but I'll spend an hour or so) - could be that it doesn't detect properly on the client for some reason.

    At their request, they wanted to be the headless horsemen again I think.
     
  17. Vamist

    Vamist THD Team THD Team Tester

    Messages:
    544

    Attached Files:

  18. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    From the exe extension I kind of assume you're one of the guys hosting on windows? You're aware this isn't supported, right? Sounds like the crash reporter is catching the crash and stopping things from closing to me.

    However: looks like maybe an issue with sending mod files? I can try increasing the file chunk size again, it was brought down this build to reduce the toll it takes on the game sending 64k chunks every frame, but maybe it was so big to prevent some issue like this? I'll run it by MM and see what he thinks.

    About the dump: I've literally never got crash dump restoring working on windows so as helpful as they "should" be, it doesn't net me much.
     
    bunnie and Vamist like this.
  19. joshua12131415

    joshua12131415 Bison Rider Tester

    Messages:
    190
    Can AU be the official mod testing server?
    We will gladly accept any and all of @Pirate-Rob's unstable mods. Who needs The Waste Kind, Attack and Defence, Custom Heads CTF, Shiprekt or Laser Wars when we have ros??? If each of those those mods had their own server running at the same time, ros's server population would beat all the others combined.

    9.5/10 kagarians recommend ros.

    MaleHeads.png
     
    BarsukEughen555 likes this.
  20. franek123

    franek123 The architect of the royal castle. Donator Tester

    Messages:
    514
    Cata fix <3 Now just add option to craft boulders at cata and I can die in peace.