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Build Next Week, Feature Summary

Discussion in 'Announcements' started by Geti, Jan 16, 2015.

  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Hey everyone,

    We’ve got a new build but it didn’t receive enough testing before this weekend for release, so we’re holding it until next week rather than have to try to monitor it over the weekend.

    [​IMG]

    This will mostly be a “fix” build, but contains quite a few long time coming fixes, some nice little features (some from the community!) and a few small tweaks to balance. An overview of what you can look forward to next week:

    • No Gold Droughts
      Gold now “drops” from shops that require it when they’re destroyed, including tunnels, to prevent “Gold Drought” and enable late-game tech and tunnel building again.
    • Siege Engine “HUD”
      Thanks to makmoud98 for a nice addition that’s been missing from KAG since classic - charge meters on the siege engines.
    • Trampolines back to Full Power!
      This was a small script mistake, sorted out now.
    • Archers (very slightly) faster while charging shots
      We changed the speed modifier to 75% instead of 70%
    • Camera rotation works with tiles
      This small (but tricky) fix is important for some new mods, especially Shiprekt mods that add islands using the tilemap!
    • Scripts limit raised
      The amount of unique scripts you can have per-server has been raised to 2048 - this is a crazy amount of content to be syncing to the client but we’ve had people reach the previous 1250 script limit, so its been upped to 2k.
    There are a couple more fixes but you’ll have to wait til next week for the full changelog :^)

    Have Fun!

    Max/Geti

    Original: http://www.thd.vg/post/108251536690/kag-build-next-week-feature-summary
     
    Sir_Walter, NinjaCell, EhRa and 25 others like this.
  2. Haste

    Haste Bison Rider

    Messages:
    69
    TILE ROTATION FIX!?!!!11? <3
    Shiprekt may now continue to develop in an awesome direction.

    <3
     
    Fuzzle, Heisennberg and jimmyzoudcba like this.
  3. SirDangalang

    SirDangalang Lvl. 128 MissingNo. Donator

    Messages:
    235
    Archers have been given a speed buff?



    :D happy to hear more updates are on the way! FULL POWA tramps excite me <3
     
  4. kittycity

    kittycity Haxor

    Messages:
    256
    Woot! Finally a power bar on siege! : >
     
    makmoud98 and SirDangalang like this.
  5. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    YAY!!! WEEKLY (kinda) UPDATE! :heart::heart::heart::smug::thumbs_up:
     
    SirDangalang likes this.
  6. 101i

    101i Haxor Forum Moderator Tester

    Messages:
    445
  7. jimmyzoudcba

    jimmyzoudcba Haxor Tester

    Messages:
    274
    Yay! I can shoot knights in the face (slightly) faster!
     
    SirDangalang likes this.
  8. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    Yes! Tramps and archer speed buff! Thank you! I'm excited now. No more sleep for a week. Fuck you.
     
    ThE_HeRo and SirDangalang like this.
  9. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    I was hoping it wold be today so I could play with the new head all weekend. Keep up the good work everyone!
     
    Last edited: Jan 16, 2015
  10. wilpin7

    wilpin7 Lewd~ Donator
    1. KAG Competitive League

    Messages:
    153
    Great update, especially excited to see how the new gold mechanics is gonna playout.

    I'm glad I can now properly aim where the stone is going and maximize my destruction output #Apocatalypse. (see wut I did there :potato:)
     
  11. kodysch

    kodysch Bison Rider Staff Alumni
    1. Archers [Arch] (Recruiting)

    Messages:
    454
    Awesome, It's so nice to have a post about updates. Great stuff.
     
  12. except you can't. its about moving speed, not charging speed
     
    101i likes this.
  13. chrabeusz

    chrabeusz Bison Rider

    Messages:
    19
    Does it mean annoying ballista bug has been also fixed?
     
  14. TheDirtySwine

    TheDirtySwine Haxor Staff Alumni Donator

    Messages:
    818
    Last edited: Jan 16, 2015
  15. startselect3

    startselect3 Arsonist

    Messages:
    261
    Cons:
    -Next builds name wont be 1337 anymore
     
  16. Snake19

    Snake19 RIP Staff Alumni Donator
    1. [AG#] - Ancient Gear

    Messages:
    439
    This update looks good.

    This is great, that you show future updates before putting them permanently.

    This will allow to collect opinions and change if needed ::):

    French :down:
    Cette mise à jour a l'air bien.

    Ceci est bien, que vous montriez les futurs mises à jour avant de les mettre définitivement.

    Cela permets de récolter des avis et modifier en cas de besoin ::):
     
    Verzuvius and makmoud98 like this.
  17. ThE_HeRo

    ThE_HeRo Bison Rider

    Messages:
    136
    YAAAASSSSSSSssssss(sss) times infinity) NEW UPDATEEEEEEE :D
     
  18. Potatobird

    Potatobird Haxor Forum Moderator Mapping Moderator Tester Official Server Admin

    Messages:
    777
    All of that sounds wonderful, I'll really be looking forward to the tramp fix and the gold thievery! Great update
     
    norill likes this.
  19. super_gaming_geek

    super_gaming_geek Haxor Tester Official Server Admin

    Messages:
    121
    Oh YEAH, been waiting for a fix for the tramps!!!
     
  20. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    Can the gold still "auto-decay" if it is just on the ground and no one picks it up?