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Classic Actually Probably Final Build 569 + Insight

Discussion in 'Announcements' started by Geti, Nov 7, 2012.

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  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    IF YOU SEE NO SERVERS AND NO AUTOPATCH, PLEASE DOWNLOAD AND REINSTALL KAG FROM HERE:
    SOME BUILDS MAY HAVE BEEN CORRUPTED AND WILL NOT AUTOUPDATE. WE APOLOGISE FOR ANY HASSLE CAUSED BY THIS SLIP UP, THOSE RESPONSIBLE HAVE BEEN SMACKED ACCORDINGLY.
    More bug fixing went on these past few weeks, with both good and exhausting results.
    • Support wierdness fixed + vars added
      - support_added_vertical = 1
      - support_cost_ladder = 8
      - support_cost_bridge = 4
      - support_cost_castle = 4
      - support_cost_wood = 3
    • Fixed Beeping in console + potential crashes from that.
    • Fixed bloody spikes are dark
    • Fixed more % related issues
    • Massive optimisations (50+ player servers shouldn't beat up your CPU quite as much)
    • added swap_team_cooldown variable for team switching (to prevent rapid swapping abuse, defaults to 1 min, a value of 1800)
    • reworked autobalance logic a little (now based on time since join)
    • added balance_teams_on_nextmap variable, balances the teams based on score at the end of each match (or should, this one may need more testing/attention)
    • Fixed spikes blend players when moving sideways (slight push backwards added).
    • Fixed shonky raycasts
    • Fixed attacking around corners
    • Fixed attacking upwards/downwards
    Overall, this is largely a bugfix build again to help make sure the intermission before any public release of the scripting build is as enjoyable as possible :)

    As an insight into development, a few words on where we're at:

    We've been working hard on the scripting build of course, but we've decided over the last few months to "do this right" - we could have finished the game in a matter of weeks a while ago by hacking in a ballista, porting the fire stuff to the normal build and adding a fire arrow item, but we decided to recode the vast majority of the game in scripts in order to gain experience with networking a scripted system, and to ensure the game can survive long after we can afford to continue working on it.

    This means that there will be none of these legacy bugs will carry over to the final full version of KAG, and that any new or persisting bugs will be visible and able to be modded away or at least brought to our attention. Its been amazing seeing what modders can do with the current config-file based interface, we're excited to see what happens once we throw a scripting interface with a large collection of examples at you!

    Obviously, doing things the right way comes at a cost. We are currently actually months past our initial deadline - while we've been able to get around that and have the freedom of the game being "done when it's done", it still feels like it's taking forever on our end, as well as on yours. Please don't feel that we're being lazy or that progress is not being made - Michal and I have been working furiously long hours (minimum 8, usually 10-16 hours each) every day for the last few months, suffering and working through burnout and illness (and in my case, the end of semester and exams at the same time). We want to see this done even more than you guys do, and we want to see it done right. Bear with us while we do that ;)

    Max/Geti
     
  2. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    As always, it'll be a while before the build actually hits you guys, here's a nice picture of the build server's view of progress:

    http://grab.by/hkOK

    Whenever each of the nodes complete, a different platform will be able to patch. All of them should be done in 20 min or so.
     
    delankski, Stevedog, fubz and 2 others like this.
  3. laurentiu

    laurentiu Ballista Bolt Thrower

    Messages:
    340
    We ain`t going nowhere.

    We are here to stay and assist you in making a great game that already is.
     
    3e0jUn likes this.
  4. FG

    FG Fran Donator

    Messages:
    299
    10-16 hours everyday?! good work!:thumbs_up:So close till finishing.
     
    delankski likes this.
  5. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    No kidding x_x alongside university for me as well.
    Glad to hear it :)
     
  6. ImAwesome

    ImAwesome Haxor

    Messages:
    496
    Geti, why don't you use the attach system?! You get a warning!
    Jks, great work on the build, and
    yes, this.
     
  7. Masery

    Masery is actually Maroon Donator

    Messages:
    249
    The real problem here is,

    hats pl0x
     
  8. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    FOR ANYONE NOT PATCHING, GRAB A NEW KAG.EXE FROM HERE: http://update.kag2d.com/0/win32-client-release/KAG.exe
    Ideally tell anyone ingame still using the old version to visit the forums or re-install :/ It was a massive oversight that was caught in the first few hours, but naturally that's the time that everyone patches in.
     
    delankski likes this.
  9. lavalord

    lavalord Haxor Staff Alumni Donator Tester

    Messages:
    672
    Apparently servers might also need new kagdedi's?
     
  10. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
  11. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    Yeah, cuz I see two servers up atm.
     
    delankski likes this.
  12. HardPenguin

    HardPenguin Horde Gibber

    Messages:
    310
  13. Fate

    Fate Studying seashells

    Messages:
    593
    Thank you for the update Geti. The entire team's work is commendable, thank you very much for putting this much of work and effort into your game. It's clear that this game is precious and you want it to be just as precious to us, consumers.

    You make me envious of your ability to dedicate yourself to a project for so long and so wholeheartedly.
     
    delankski and cleggy like this.
  14. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    And this is why I love Geti even if I dont play or am around as much anymore.

    [​IMG]
    Ignore the Brandon part, too lazy to make a new one.
     
    rocker2, GloriousToast and delankski like this.
  15. Quimbo

    Quimbo Shopkeep Stealer

    Messages:
    34
  16. Madman217

    Madman217 Horde Gibber

    Messages:
    23
    Seen that bug before, it's a bomb glowing green that keeps fizzing like it's going to go off at any second. :huh?:

    Anyway can't wait for the new release.
     
    delankski likes this.
  17. FranticIch

    FranticIch Let me be your tank... Donator

    Messages:
    234
    DaFuQ? Is it only beo´s or... others too? I jumped from a tower that reaches the sky... lost no lives... tryed again, lost one life, tryed again... lost no lives... I´m not the only one who noticed that :huh?: :p
     
  18. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    That build has just fucked up my game :(
    I unstalled it,downloaded again,reinstalled,when I run it,it doesn't update,just open and crash.

    Can someone help me? ://
     
  19. FranticIch

    FranticIch Let me be your tank... Donator

    Messages:
    234
    Erm, sounds like you made something wrong... Just download this and place it in the C/KAG folder...http://update.kag2d.com/0/win32-client-release/KAG.exe
     
  20. Frantic, I made some tests too. Falling from highest possible point in map takes away 1 heart or 0. From what I noticed, it happens only on Beo's WAR server.
     
    delankski likes this.
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