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Classic Ban Support Withdrawn, Community Activity, Potential Update

Discussion in 'Announcements' started by Geti, Oct 7, 2014.

  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Hey guys, some (rare) KAG classic news:
    • Ban support is being withdrawn. No more bans will be enacted due to classic reports. This enables us to spend less time constantly banning free accounts in an alpha game and more time on making new games, improving the games we continue to support, and so on.
      Classic server admins: this will make moderation more important for you guys. Start using those deny_join seclevs or the “oldfag” mod from the forums.
    • Lucas (Furai) has expressed interest in spending time to “open up” classic - making all features in the alpha client available for free. Get in contact with him on the forums if there’s anything else you want in a “final” patch, there’s not likely to be any later patches and MM and I are not going to be involved in work on classic.
    • Master’s Juxta++ Server Mod continues to be developed for those looking for (limited) modding/scripting possibilities for classic servers. I believe this also opens up some anti-hack possibilities, interested server owners should check out the thread here.
    • Guro has expressed interest in hosting classic-style CTF servers in KAG - if you’re interested in this, show your support here. If you have modding/programming experience he’s looking for collaborators as well - this is a good chance to get your modding work included as part of an appropriately funded project, which means more people playing something you worked on.
      For all the classic players, strongly consider getting involved and showing your interest - as bans are being pulled and community moderation in classic is known to be substandard at best, this may be your best long-term shot at hacker-free, updated KAG classic.
    Bit of a mixed bag, but it’s nice to see the community side of stuff taking a more positive, integrated slant.

    More news on KAG proper coming soon, we’re still working on the Build Server Migration and engine infrastructure for Trench Run - lucky for you guys this translates to more engine infrastructure in KAG as well.

    Have Fun!

    Max (Geti) and Michal (MM)

    Originally from here.
     
    Harlekin, Noburu, Hawxx and 11 others like this.
  2. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    For Classic kag, I'd like to see controls customization? After playing beta, it's hard to like the clunky controls in classic. I'm sure there are diehards who love the classic controls, but the button layout in steam kag makes much more sense to me. So, either a button remap option, or a way to switch to steam kag controls, would be ideal.

    That's my only personal desire but it's a pretty strong one.
     
  3. Furai

    Furai THD Team THD Team Administrator

    Messages:
    3,124
    I'm posting just so it's clear. I don't promise that I'll have anything done. Although, I'll try.
     
    Noburu and Klokinator like this.
  4. NinjaCell

    NinjaCell Haxor

    Messages:
    358
    If you do well we'll give you cookies.
     
    Waky and Joiken like this.
  5. sinnertie

    sinnertie Ministry of Hatred Forum Moderator Donator Tester
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    252
    Regarding this topic I was just wondering, are you ever going to release classic KAG's source code?
     
    Waky and Klokinator like this.
  6. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    Pretty sure Geti said no. The reason being classic and beta share a lot of code so it'd be a security risk.
     
  7. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
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    Yup, no source for classic.

    Re: controls - what controls would you like to see remapped? afaik they use the same control systems other than the lack of a third action button for things like bombs.
     
  8. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    No, F creates a bomb and C throws it. In Beta it's spacebar that does both.

    As well, I think F does different things for the builder but I can't quite remember now. The bombs are the biggest offender though.
     
  9. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734
    IIRC you could also throw bombs with F. Except, I had bound the build menu/bombs to spacebar and it worked well.
     
  10. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    ^ this, and it's the same in KAG (you can also use c to throw bombs if it tickles your fancy).
     
  11. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    I use C to pick up and toss bombs back. I didn't know F could throw bombs in addition to making them in classic though. Is there a way to remap that to spacebar anyway?
     
  12. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734
    Klok, have you even looked at the settings? there's a magical thing called the controls tab.
     
    16th likes this.
  13. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    setting bomb throw to spacebar also makes the build menu spacebar, damn annoying.
     
    RampageX, 16th, Yagger and 1 other person like this.
  14. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    See, I knew there was something I didn't like about remapping controls in classic. If you're a loser who only plays knight and doesn't alternate all the classes, this wouldn't bug you, but for everyone else it's a pain.
     
  15. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734
    ehh, back in classic I had just gotten used to space switching blocks. It wasn't really that bad once I got used to it
     
  16. sth sth Strathos
     
  17. Just realized I press space to light but c to throw.... In Beta, doesn't pressing F while holding a bomb make you put it into your inventory?
     
  18. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Yes it does. In classic you don't have an inventory; and you don't have a third action button. That's why the keys cannot be rebound in such a way that the classes don't conflict, which is why we consciously added the third action button (space by default) when remaking the game.
     
  19. Yeah, I misunderstood Auburn's post, thought he said pressing F would launch the bomb in Beta too.
     
  20. gokujackie321

    gokujackie321 Catapult Fodder

    Messages:
    2
    I don't have that spacebar problem thingy? change ur controls maybe :3