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[CTF] A Knight's Cave

Discussion in 'Maps' started by sj67, Feb 22, 2012.

  1. sj67

    sj67 Greg hunter

    Messages:
    602
    Eh, I kinda like this map. But I need a way to make it stand out for being a Knight's cave.

    Timelapse:


    Map itself:
    Knight's Cave.png

    Kinda looks like a face. ^-^

    Update 1:
    Knight's Cave.png
    Moved tents up, added some tunnels. Needs more minerals I think.
     
  2. Melan

    Melan Shark Slayer

    Messages:
    190
    That's alot of tunneling and unused space at the bottom o.o
     
  3. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    I'd be cool if you had the Blue on the top left and the red on the bottom right. Than it would be an upwards battle and a downwards battle.
     
  4. HERaLD

    HERaLD Shark Slayer

    Messages:
    205
    ...Thus giving blue archers a clear advantage...Fair!
     
  5. Melan

    Melan Shark Slayer

    Messages:
    190
    Then it would become more of an A/D map.
    Except it would be pretty unfair to the team on the bottom.
     
  6. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    and thus making it an A/D map, lol.
    Edit: Ninja'd by Melan
     
  7. HERaLD

    HERaLD Shark Slayer

    Messages:
    205
    Pretty much.
    A/D maps suck though, you get forced into a position you may not want.
    Such as the bottom of a hill.
     
  8. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    Have a strip of bedrock through the middle with a small hole to go through in the middle. That way one team either has the advantage or not.
     
  9. Melan

    Melan Shark Slayer

    Messages:
    190
    Oh how I wish I could try out an AD map with alot of players, I heard they were fun. :(

    Anyways, I'm getting off topic, sorry.

    Maybe add some partially dug tunnels on the side, I predict that people will hate this map for the amount of tunneling they will have to do, might as well rename it to A MOLE's Cave. :p
     
  10. HERaLD

    HERaLD Shark Slayer

    Messages:
    205
    ...Or any knight with a bomb?
     
  11. Patrox

    Patrox Builder Stabber

    Messages:
    24
    Im bad at making soo good maps like you :thumbs_up:
     
    sj67 and rocki7 like this.
  12. sj67

    sj67 Greg hunter

    Messages:
    602
    Whoa, I just noticed some people replied to this thread. ^-^

    So basically for feedback, add moar tunnels?

    EDIT:
    Knight's Cave.png

    Not to good, feels like there needs to be more minerals and small caves. But in other words I made a few small tunnels and moved the tents up top. It would seem like this would be a crazy long map taking a lot of time. I just don't want to make it super easy.