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[CTF][AD] Rockface Rumble

Discussion in 'Maps' started by TooManyCats, Jan 21, 2012.

  1. TooManyCats

    TooManyCats Arsonist

    Messages:
    72
    My first attempt at a distinctly AD map where each side has its own advantages and disadvantages. Asymmetrical map, 74x150, but don't let the relatively small number fool you; I expect it to hold a large number of players without any problems. If you have any suggestions to improve this map, let me know- I'll probably implement them. The screenshots will tell you everything else about the map.

    .png Download: [​IMG]

    [​IMG]
    [​IMG]

    Yep, you have to break through a 1 block thin layer of bedrock to get to the gold. Please note that bombs can destroy bedrock.

    Changelog

    1/20/12
    Removed the two clusters of trees from red's side, moved every cluster of trees on blue's side up one story, removed two of the trees from the topmost cluster to provide more room to build in that area, added one more cluster of trees on blue's side, added 2 block thick layers of bedrock between each story on blue's side to absorb the blows of falling stones within confined areas, reworked the central tower to have two distinct tunnels which can be traveled through without the use of a bomb and gave the gold some breathing room outside its bedrock frame.

    Questions? Comments? Suggestions? Leave 'em below, I'll be sure to get to 'em as soon as I see 'em!
     
  2. sj67

    sj67 Greg hunter

    Messages:
    602
    How much stone is there? Doesn't seem like there is a whole ton to build with.

    Other then that, kewl map. ^-^
     
    TooManyCats likes this.
  3. TooManyCats

    TooManyCats Arsonist

    Messages:
    72
    Tons of it, and thanks! Since I always use thick rock in my maps instead of normal rock, this multiplies the apparent amount by nearly 3. :> One sec, I'll take one more screenshot from a closer view so you can see what most of the platforms look like - 3 layers of bedrock, 7 layers of thick rock.

    Edit: here y'go! [​IMG]

    Edit 2: the map's been updated! I've

    Removed the two clusters of trees from red's side, moved every cluster of trees on blue's side up one story, removed two of the trees from the topmost cluster to provide more room to build in that area, added one more cluster of trees on blue's side, added 2 block thick layers of bedrock between each story on blue's side to absorb the blows of falling stones within confined areas, reworked the central tower to have two distinct tunnels which can be traveled through without the use of a bomb and gave the gold some breathing room outside its bedrock frame.