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[CTF][TDM] Angled

Discussion in 'Maps' started by TooManyCats, Feb 4, 2012.

  1. TooManyCats

    TooManyCats Arsonist

    Messages:
    72
    Symmetrical map, 204x100. If you have any suggestions to improve this map, let me know - I'll probably implement them. Thought I'd try something I haven't yet seen: a map that focuses on being diagonal. And surreal. The screenshot should tell you everything else about the map.

    .png Download: [​IMG]

    [​IMG]

    Changelog

    2/4/12 - Added some gold!

    Questions? Comments? Suggestions? Leave 'em below, I'll be sure to get to 'em as soon as I see 'em!

    (10th map! Whoo! :> )
     
    Rayne, BlueLuigi and Noburu like this.
  2. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    I sense some epic downward slashing knight rape!
     
    DUZ and TooManyCats like this.
  3. TooManyCats

    TooManyCats Arsonist

    Messages:
    72
    Thanks! Ever since I was notified of a problem with my SMB 1-1 map where, on servers where you're restricted to only being knights and archers, it was impossible for red team to progress anywhere, I've really tried shifting my focus from, "Give builders as many opportunities to help unlock routes for their team" to, "Make builders a completely unnecessary convenience." I hope it shows! While there's plenty of incentive to be an archer, I'd like to think I did an okay job of giving knights access to all areas archers can go, without the assistance of a builder, with the exception of the tree clusters in the two top corners of the map. Two concerns of mine are that I put too many holes at the bottom of the map - 4 on each side, 3 of which will result in a death if you fall into them - and that I didn't add enough bedrock "shields/walls" in midair to prevent players from getting completely arrow spammed in certain areas, but I'll have to see it in-game before I'll know about that for sure one way or the other.
     
  4. Kouji

    Kouji Cold, Uncaring, Sadistic, Evil and Cruel Meanie Administrator Global Moderator Forum Moderator Tester
    1. MOLEing Over Large Estates - [MOLE]
    2. REKINS OF SEAS: Super Crew of Ultimate Havoking 2: Return of King of KAG: Chapter 420blazeit - REKIN

    Messages:
    2,910
    I like the floating trees as they give archers access to mover further on without a builder. Also, since there is no stone on this map, I think games may end up going quicker as people won't be able to repair easily. It also makes it very important to protect shops on this map as after build time is over, you won't be able to make anymore.

    Bombs will be extra deadly on this map with all the bedrock, but the diagonals will prevent bomb jumping easily.

    I find it a very interesting map.
     
    TooManyCats likes this.
  5. TooManyCats

    TooManyCats Arsonist

    Messages:
    72
    Thanks! After going to sleep, waking up and reading your post, I realize I missed one, crucial thing: placing some gold on the map to allow the construction of catapults and outposts. I'll be sure to add some immediately!
     
  6. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    The ability to back up to an upward slope and slash down will be so mighty and tempting. Arcrave will love the hell out of this map since that's like what he does the most.
     
    TooManyCats likes this.
  7. TooManyCats

    TooManyCats Arsonist

    Messages:
    72
    Thank you very much! :>
     
  8. Froghead48

    Froghead48 Haxor

    Messages:
    703
    Me Gusta. i want to play it
     
  9. TooManyCats

    TooManyCats Arsonist

    Messages:
    72
    I'm glad you like it!
     
  10. Agent_008

    Agent_008 Bison Rider

    Messages:
    77
    Nice. Also, with the slashing thing, that is almost sure to happen.
     
    TooManyCats likes this.
  11. TooManyCats

    TooManyCats Arsonist

    Messages:
    72
    I'm glad you like it, too!