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[CTF][TDM]Cage Match

Discussion in 'Maps' started by aquasheep, Jan 12, 2012.

  1. aquasheep

    aquasheep Bison Rider

    Messages:
    7
    Now supports Gold Rush!!! Still cannot shake the spawn errors though, maybe next patch. :)

    So, hey everybody. This is my first map. It's a fast-paced, closed-in map, boxed in by two layers of 'indestructible blocks'. Resources are limited, and the idea is to use teamwork to kick ass with minimal (although definitely some) building.

    Screenshots are attached (please forgive the color spectrum; I've reported this screenshot bug for Linux):

    This is an overview of the whole map:
    screen-12-01-12-15-10-42.png
    It's hard to tell, but there are ladders leading up to team doors in each starting base, and ladders on each side leading to the middle. You can build up to the middle ladders at start, and there is a 4x4 thick rock section next to each outpost. BTW, I took these two screenshots on an earlier version of the map, so there is no gold.


    And, finally, if you want to try it out, here's the map itself:
    CageMatch.png

    Please note that the smileys are not meant to troll either Blue or Red; consider them more like abstract representations of each team's collective consciousness. I like both, although I prefer red :p

    I hope you enjoy! I would love to see someone try this map out (especially since so many maps are glitching in the new build). Please let me know what you think! Feel free to edit it yourself if you want; just please give me credit for original design in a good ol' fashioned CC BY-SA 3.0 style. I'll be happy to take ideas and to improve and change the map. Personally, I thought about several other additions, but I decided against them in favor of the simpler design.

    Edit: Reworked map, still has spawn glitch, could not get rid of it no matter what I did (hence no new screenshots). However, CageMatch is now compatible with Gold Rush! There are 24 gold blocks below the level that require a little bombing through green blocks to get to as well as two 2x2 gold block bundles in the middle, much easier to reach.
     
    BlueLuigi likes this.
  2. kiro

    kiro Garde KAG Donator Tester

    Messages:
    241
    Did you try it on a server ?

    It disconnected me on mine, maybe because the spawn was inside of the "red zone" ?
     
  3. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Might as well cut out most of the outside, will most likely crash as is ^^
     
    Noburu likes this.
  4. aquasheep

    aquasheep Bison Rider

    Messages:
    7
    I have tried it on a server, and it worked for me; it just shoved everybody outside of the redzone. I think I'll change it around some and repost.

    Edit: Changed it around, and the spawn bug has emerged. I tried several strategies, but nothing seems to exorcise it. Hopefully, this map will be playable next patch.