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[CTF][TDM] Subterranean

Discussion in 'Maps' started by TooManyCats, Jan 16, 2012.

  1. TooManyCats

    TooManyCats Arsonist

    Messages:
    72
    Despite the name, I got way off track with the original idea and ended up with this abomination instead. Symmetrical map, 251x200. If you have any suggestions to improve this map, let me know- I'll probably implement them. The screenshots will tell you everything else about the map.

    .png Download: [​IMG]

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    The right edge of this last screenshot is the center of the map.

    Changelog

    1/17/12
    Added a 1 block thin line of bedrock to the center of the middle corridor to further encourage vertical gameplay during the early stages of playing on this map (Please note that bedrock can be destroyed by bombs)
    Replaced around 50% of the thick stone in the map with dirt to assist builders in creating tunnels where they need them, since thick stone takes so much longer to remove (Most of the dirt is in random areas, some of it is in specific areas to hint at where gold is)

    Questions? Comments? Suggestions? Leave 'em below, I'll be sure to get to 'em as soon as I see 'em!
     
  2. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    Not completely sure, as I havent done many underground maps, but I think you need an additional tile of sky on each side of a tree in order for it to grow after being cut.
     
  3. TooManyCats

    TooManyCats Arsonist

    Messages:
    72
    Whew, you gave me a scare - just went in-game and tested it and I'm relieved to say that they regrow! :3
     
  4. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    Ha, well now we both know for sure now :D Thanks for testing, I was going to in a few.
     
    BlueLuigi likes this.
  5. TooManyCats

    TooManyCats Arsonist

    Messages:
    72
    Thanks for letting me know! If it had turned out to be that way, I wouldn't have known if it weren't for you! :>

    Edit: The map's been updated! I've

    Added a 1 block thin line of bedrock to the center of the middle corridor to further encourage vertical gameplay during the early stages of playing on this map (Please note that bedrock can be destroyed by bombs)
    Replaced around 50% of the thick stone in the map with dirt to assist builders in creating tunnels where they need them, since thick stone takes so much longer to remove (Most of the dirt is in random areas, some of it is in specific areas to hint at where gold is)

    Hmm, that's odd... I wouldn't consider this a distinctly CTF map; if anything, I'd consider it equal parts CTF and TDM, so the title should be changed to reflect this. :>