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[CTF][TDM] Super Mario Brothers 1-2

Discussion in 'Maps' started by TooManyCats, Jan 12, 2012.

  1. TooManyCats

    TooManyCats Arsonist

    Messages:
    72
    Couldn't come up with an original name. Asymmetrical map, 195x15, modeled after the second level of the original Super Mario Brothers game, 16:1 pixel:block scale. Two large trees on each side of the map for each base, one small tree slightly out from each base, three large trees in (roughly) the middle of the map. If you have any suggestions to improve this map, let me know- I'll probably implement them. The screenshots will tell you everything else about the map.


    .png Download: [​IMG]


    [​IMG]
    [​IMG]
    [​IMG]

    There may be a secret beyond red team's pipe. If there is one, you'll have to find it yourself!

    Changelog

    1/15/12
    Replaced the dirt background wall with a stone background wall throughout the level

    1/14/12
    Oh gosh, I accidentally left in a red spawn point this ENTIRE TIME that was originally there for testing purposes, that I forgot all about! I just removed it and uploaded the new version, but since no one mentioned red having a weird spawn before, I guess everything's been okay this whole time..? Still, I don't wanna risk taking that chance!

    1/11/12
    Added two more tall trees to (roughly) the center of the map between red and blue team's spawns, each an equal distance apart from the one tree that was already there
    Destroyed dirt background walls in key areas to allow trees to regrow

    Questions? Comments? Suggestions? Leave 'em below, I'll be sure to get to 'em as soon as I see 'em!

    Special note: yes, I will definitely be updating this map with lanterns, (If they turn out to be blocks/tiles which can be placed), once they're added! No doubt about it.
     
  2. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    Trees will not grow back if you have any tiles right next to it, leave a one tile gap(sky) between the trees and the backdirt.
    Just a suggestion :p
     
    Noburu likes this.
  3. TooManyCats

    TooManyCats Arsonist

    Messages:
    72
    Oh no! Thank you very much, I'll fix that immediately!

    The map's been updated! I've,

    Added two more tall trees to (roughly) the center of the map between red and blue team's spawns, each an equal distance apart from the one tree that was already there
    Destroyed dirt background walls in key areas to allow trees to regrow

    Edit: Kindly refer to the following link to understand why the current tag for this map should be removed. Based on the balanced layout of the map, I'd consider it equal parts CTF and TDM, so the title should be changed to reflect this. Thanks. :> http://kagforum.com/index.php?threads/nvty-super-mario-brothers-1-1-through-1-3.3178/#post-51591
     
    Noburu and BlueLuigi like this.