1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

[Custom Zombies] Female Migrant, Crawlers and Zombie Dogs

Discussion in 'Modding [KAG Classic]' started by MechaTrickster, Jul 25, 2012.

  1. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    I'd say my spriting is getting a bit better.
    Preview.PNG
    JumpyHappyMigrant.gif Female Migrant - This is basically a sprite over, same variables as the male migrant. If she decides to shave her head and be a shirtless man named Dave that voids your warranty for a refund.
    Crawler.gif Crawler - Zombies have gotten desperate from you being untouchable and living underground, the result is self eating. This guy is extremely slow moving, can't even into jump, and does 1 damage per heart. But don't let that fool you, these things are worse then bat gangs due to their no collision. Proceed towards mobs of zombies with caution these guys might be lurking under their legs.
    RUN.gif Zombie Dog - Due to contaminated water, rabies and a few bites here and there this mutt has been zombified. Zdogs jump like superheroes and move at faster speeds then other zombes. Note: I'm not entirely satisfied with this mob, I think it still needs a few more changes to its config, be aware of updates.

    FAQ
    Does this work?
    I tested it before uploading it, yes it should work.
    Does this work in Multiplayer?
    If those joining the server have Bat.png in their Entities folder then yes it should work. If not the game will probably kick them from server automatically. (global server texturepacks pls) So if you want to host a server with this I suggest you password it and give out the pass on the forums to your pals or buddies.
    How do I add it?
    1. Save zombiename.png in C:\KAG\Base\Enities\Actors\Sprites and the Bat.cfg in C:\KAG\Base\Enities\Actors
    2. Go into the Enities folder again and open the Managers folder
    3. Open ZombieDirector.cfg scroll to the bottom it should look like this:
    Code:
    @$_entitys = Entities/Actors/Zombie.cfg, 2;
                Entities/Actors/Skeleton.cfg, 1;
                Entities/Actors/Wraith.cfg, 15;
                Entities/Actors/ZombieKnight.cfg, 40;
                Entities/Actors/Greg.cfg, 26;
    Add Entities/Actors/zombiename.cfg, NUMBER; to the bottom, the number is up to you
    Boot up Zombies and it should be fine. (Your Director might be reset after an update so always keep a backup)
    What does the number control?
    My dog goes half retarded and likes to run into 1x1 for a good few seconds.
    Even though they can jump higher then the players their stuck tolerance is kinda wacked out, I'm trying to fix this.
    The crawler corpse revived but with legs...
    Genetic mutation man. Genetic mutations.
    Bots try to attack my Female migrant?
    Since its loaded via the zombie director bots recognize it as a "bad guy" zombies may recognize it as a teammate. It'll be easier to rescue unless you have bots guarding your towers/shimmy shacks.

    Feedback on what I can improve would be appreciated.
    Enjoy.
     

    Attached Files:

    Bint, inactive_account, FG and 10 others like this.
  2. FlamingDragon96

    FlamingDragon96 Shark Slayer

    Messages:
    407
    I'm gonna be adding all of your zombie stuff just incase I join a server with this installed, which sadly I haven't.
     
  3. Saverous

    Saverous Shopkeep Stealer

    Messages:
    418
    What exactly does the female migrant do again?
     
  4. FlamingDragon96

    FlamingDragon96 Shark Slayer

    Messages:
    407
    Pretty much the same as a male migrant, it's only for variety.
     
  5. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    Excellent work dude. I love the crawler and the zombie dog sprite has taken immense leaps in improvement. Was a tiny bit butthurt you didn't use mine but I'm glad you didn't.
     
  6. Saverous

    Saverous Shopkeep Stealer

    Messages:
    418
    oh righttttt
     
  7. ArtemNaumov

    ArtemNaumov Builder Stabber

    Messages:
    22
    Simply awesome. Great job!
     
  8. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    The Crawler looks awesome!
     
  9. goodyman8

    goodyman8 Bison Rider

    Messages:
    1,025
    These look pretty sweet.
    Maybe you could try making skeletons with armor next unless you know of something you want to add.
     
  10. Shadowblitz16

    Shadowblitz16 Ballista Bolt Thrower

    Messages:
    158
    sorry for reviving a old thread but I can't seem to find the pm button.
    anyways is this going to be updated?
     
  11. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    If you mean updated to work with the new .cfgs and angelscript files, yes. I'll update everything I've uploaded as soon as possible. Other then that I don't I'll make any further changes towards it.
     
  12. stig700

    stig700 Ballista Bolt Thrower

    Messages:
    170
    OMGURD WHY ISNT THIS A THING
     
  13. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    It is? Theres configs right below the post.
     
  14. Shadowblitz16

    Shadowblitz16 Ballista Bolt Thrower

    Messages:
    158
    ok thanks
    by the way the crawlers don't meet the ground quite right
     
  15. hans_02

    hans_02 Ballista Bolt Thrower

    Messages:
    19
  16. DubstepMonkey

    DubstepMonkey Horde Gibber

    Messages:
    112
    I like the Zombie dog it looks fun!:p
     
  17. MCrypa

    MCrypa Haxor

    Messages:
    562
    They become your personal slaves, and will help you repopulate the Earth.
    And of course, they are expert sandwichproducers.
     
    MechaTrickster likes this.