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Accepted "Dulvaren" by Ferrezinhre

Discussion in 'CTF' started by Ferrezinhre, Sep 3, 2020.

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  1. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
  2. Magmus

    Magmus Ballista Bolt Thrower Mapping Moderator Official Server Admin

    Messages:
    50
    I like this one. Mid is interesting, good resource spread, ratting is doable but hard to pull of, and I dont think we would have problems with stalemates on this map. Yes from me.
     
  3. mehwaffle10

    mehwaffle10 Haxor Mapping Moderator Official Server Admin

    Messages:
    19
    Never underestimate the power of towers connected to a ceiling. The gap is pretty small, and the wall can easily crawl forward once the red barrier is removed. That said, there isn't a lot of stone and am I wrong or are there no trees? Ratting is quite hard as Mag said, which I'm a fan of, but I worry about how limiting the map is in terms of attack paths. I do quite like the aesthetic of the map, but from a gameplay standpoint, it might as well not be void and it would just be a normal cave map. I don't know how to go about addressing that issue though. I do think the map is quite interesting, yes from me.
     
  4. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    But it is cave map.
    --- Double Post Merged, Sep 14, 2020, Original Post Date: Sep 6, 2020 ---
    Dulvaren (1).png
    with trees
     
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