1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

[E]-key has too many functions

Discussion in 'General Discussion' started by illu, Jun 24, 2011.

  1. illu

    illu En Garde! Donator Tester

    Messages:
    737
    Atm you can do the following with the [E]-key:
    - change class at tent/outpost
    - loot dead body on the ground
    - give 10 of each materials to team member
    - throw flag or pickup from ground
    - supply catapult with rocks
    - shoot catapult

    Why this is a problem?
    Scenario 1:
    - one team member is standing at your tent/outpost
    - sometimes you can't change your class because you would give him your material instead

    Scenario 2 (this happens the most):
    - you're out in the battlefield and want to get some loot of a dead enemy body
    - unfortunately one team member is standing above it and you would give him your material instead

    Scenario 3:
    - you want to supply a catapult with rocks
    - problem is: one dead body is lying at the same position & one team archer is using that position to camp
    - result: you can't supply the catapult with rocks sometimes

    All of those scenarios really happend to me during playing just one hour ago.
    So, discuss - what you think about this? Is it an issue? Should there be another key besides [E]?
     
  2. bilbs

    bilbs Guest

    [E]
    change class
    loot body
    pick up flag

    [F]
    cook grenade, throw grenade
    shoot catapult
    select building material

    [new button]
    give teammate materials
    give catapult materials


    I think this setup could fix a few problems. It's important to see which actions don't overlap, and to group those together.
    It's rare that you're trying to cook a grenade while shooting a catapult.
    Or loot a body while picking up a flag.

    Priority in which action happens first would be nice too.


    if standing-on-flag and standing-on-corpse = true {
    pick up flag
    }

    yay pseudo-code
     
  3. Rockyz

    Rockyz Guest

    To Fix This :)
    We could have some kind of Tent that allows 3 By 3 people and spaces them out by the tent that way we woudn't have any problems
     
  4. Snoopicus

    Snoopicus Guest

    Or simply prioritize some actions over others - I.E., looting body over giving resources, or changing class over giving resources, loading and firing catapult over all others, etc.
     
  5. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    I say what bilbs said.
     
  6. CrazyMLC

    CrazyMLC Guest

    I concur that we should have a new button to pick up some of the functionality, as bilbs suggested.
    Q would work nicely.
     
  7. Furai

    Furai THD Team THD Team Administrator

    Messages:
    3,124
    Or just allow us to bind every single action to whatever key you'd like to in options. Even with secondary bindings for same operation.
     
  8. illu

    illu En Garde! Donator Tester

    Messages:
    737
    Yeah, and how about a key-combination for one single action? Like pressing [X]+[N]+[P] to move left??!1 :O

    Seriously, this shouldn't get overcomplicated. One additional key should be enough I think.
     
  9. Furai

    Furai THD Team THD Team Administrator

    Messages:
    3,124
    When I said about secondary binding I meant it to be an optional button - like binding bomb throw to F-key and middle mouse button. One could then use both keys interchangeably. (What cool word I've just learnt. :D)
     
  10. illu

    illu En Garde! Donator Tester

    Messages:
    737
    Oh and there's another action with [E] (just for the sake of completeness):
    - pick arrows from the ground (archer only)
     
  11. HA1TER

    HA1TER Shopkeep Stealer

    Messages:
    172
    And please,put F+E+left klick for ragequit :P
    No,but really,many people die cause they do F and than they switch to E so fast that they die lol.Funny to watch knights die when they drop bombs :D
     
  12. Furai

    Furai THD Team THD Team Administrator

    Messages:
    3,124
    I hope you realise that you're now able to throw bomb only using f key? Tap it once to lit the bomb, 2nd time to throw. No longer need to use F E keys.
     
  13. illu

    illu En Garde! Donator Tester

    Messages:
    737
    Btw, speaking of bombs - there is even one more action with [E]:
    - pick up lit bombs

    And there we have that [E]+[F] problem again. Because you pick them up with [E] but you throw them with [F]. :P

    Edit: Hm ok, something is strange though.
    Knight: pick up a lit bomb with [E], throw the bomb with [F]
    Archer: pick up a lit bomb with [E], throw the bomb with [E]
    Builder: pick up a lit bomb with [E], throw the bomb with [E]
     
  14. vig

    vig KAG Guard Tester

    Messages:
    8
    looting/picking up arrows should not be assigned to the the same key as flag dropping and I wouldn't want to give away materials while switching between classes.
     
  15. HA1TER

    HA1TER Shopkeep Stealer

    Messages:
    172
    Thank you Master!I do now :D
     
  16. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    I think getting a good menu system (likely radial) working could be ideal, that would appear if there were multiple actions available. The "prioritised" action would be performed if you just tapped the key, with other actions requiring you to slide the mouse towards them...

    Also, looting/giving is now on C afaik