1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Other Editor 1.01

Brings back the classic editor, an in-game world editing utility

  1. Aphelion

    Aphelion Wunderkind Donator
    1. Aphelion's Roleplay

    Messages:
    180
    Aphelion3371 submitted a new resource:

    Editor - Brings back the classic editor, an in-game world editing utility

    Read more about this resource...
     
    KArth, nkChehov, Noburu and 9 others like this.
  2. Duke_Jordan

    Duke_Jordan King Arthur's Knight Donator
    1. Aphelion's Roleplay

    Messages:
    145
    Nice work Aphe, Glad to see you made your Release Time ::):
    Darg_Jordan is also now a thing.
     
    Last edited: Oct 11, 2014
  3. blackjoker77777

    blackjoker77777 Haxor Tester
    1. Zen Laboratories

    Messages:
    441
    it looks like a really good mod but for some reason i cant run it on my server::(: i always get this error:
    Script error: Rules init not exectued
    so no one could spawn on the server ireally wish if you could help me .
    Any help will be much appreciated::): and thanks in advance.
     
    LordArthur102 likes this.
  4. great work, permissive license - glad to see you on the other side. it should get added to vanilla kag (but i would move users config to seclevs and make a few minor changes)
     
    Aphelion and Duke_Jordan like this.
  5. Aphelion

    Aphelion Wunderkind Donator
    1. Aphelion's Roleplay

    Messages:
    180
    blackjoker77777 likes this.
  6. Brownies

    Brownies Ballista Bolt Thrower

    Messages:
    83
    When mod added, shop rrmoved ?
     
  7. blackjoker77777

    blackjoker77777 Haxor Tester
    1. Zen Laboratories

    Messages:
    441
    Aphelion3371 thanks for fixing the problem i got but now i found some bugs just to let you now so you could fix them::)::
    >when playing with a builder:builder: if you tried the /editor setblob ..... you wont be able to choose what to spawn next from inventory unless changing class or suciding or trying the V then Z method.
    >some elements cant be spawned with /editor setblob ..... method and sometimes it causes the server to bug or crash.

    >i noticed that when spawning spikes :spikes: if you press the Z button once you spawn like 3 to 5 of them (by doing that on stone block sometimes it gliches and the :castle_wall: have 5 spikes that even hits you and your team ).
    >we can not rotate the stuff we spawn which is not good for exemple :stone_door: or :bridge:(i wish you would fix that as soon as possible:wink:).
    >i dont know if you could do that but its gonna be great to be able to spawn water:noburu: using your editor.
    >and finally when you spawn doors they are i dont know how to describe it exactly:huh?: they are spawning to the left of the mouse not exactly where it is located .
    anyway the most important is that your mod is great and you could make it perfect if you could fix those bugs :wink:
    thanks for the mod and have a nice day ::):.
     
    Aphelion likes this.
  8. Brownies

    Brownies Ballista Bolt Thrower

    Messages:
    83
    Nice but using the mod remove some shop blocks of builder ( Cant build a Building and Block door and dort trap (Ctf expanded blocks)
     
  9. startselect3

    startselect3 Arsonist

    Messages:
    261
    it would be great if you could tweak this mod and make it so when you have lets say "/set blob boulder" you can press o to make the spawn rate go down and p to make it go up or something like that, i think it would make this mod even better then it is.
     
  10. Sasquash

    Sasquash Zicronium Merchant Donator

    Messages:
    108
    Tried to get this to work on PHNX servers, had it configured the way the file said to (with line breaks) an noticed in your first example you have the usernames separated by semi-colons instead. Would that fix our issue of not being able to use the system at all?
     
  11. blackjoker77777

    blackjoker77777 Haxor Tester
    1. Zen Laboratories

    Messages:
    441
    bro remember before the username to add space and remember the ; after it
    for exemple:usernames= Asatrix; seconduser; third user;
     
  12. Sasquash

    Sasquash Zicronium Merchant Donator

    Messages:
    108
    hm alright, I'll let my server host know, he was using linebreaks rather than semi colons because apparently thats what the documents use -.-
     
  13. blackjoker77777

    blackjoker77777 Haxor Tester
    1. Zen Laboratories

    Messages:
    441
    oh maybe thats the problem bro next time use blocknote to edit them ;) see u later
     
  14. Brownies

    Brownies Ballista Bolt Thrower

    Messages:
    83
    Note++ Is the best.
     
    Sasquash likes this.
  15. blackjoker77777

    blackjoker77777 Haxor Tester
    1. Zen Laboratories

    Messages:
    441
    brownies maybe note++ is the best but i gave him the name of blocknote (which is supposed to exist in his machin ) because it is most common ;)
     
  16. Sasquash

    Sasquash Zicronium Merchant Donator

    Messages:
    108
    @Aphelion3371 So hey just a small thing but your in file documents counter your docs here on the forums..

    Also we used that format and still nothing.
     
    Last edited: Oct 30, 2014
  17. Aphelion

    Aphelion Wunderkind Donator
    1. Aphelion's Roleplay

    Messages:
    180
    Make sure you:
    • did not rename the Editor mod folder
    • did not use spaces in usernames instead of dashes in the config file
    • are using /editor on to enable the editor in-game
    --- Double Post Merged, Oct 30, 2014, Original Post Date: Oct 30, 2014 ---
    Unfortunately, this is because the mod overwrites the BuilderInventory.as script. It is a major issue, and I'm looking for a workaround.
    --- Double Post Merged, Oct 30, 2014 ---
    I'm planning on making the following changes:
    • Add an Editor menu like the Vote menu, that is where you will be able to start/stop the editor and set blocks directly
    • Seclev based configuration
    • Remove commands
     
    blackjoker77777 and Duke_Jordan like this.
  18. Sasquash

    Sasquash Zicronium Merchant Donator

    Messages:
    108
    we were already doing all of that correctly.....
     
  19. Aphelion

    Aphelion Wunderkind Donator
    1. Aphelion's Roleplay

    Messages:
    180
    See if your gamemode.cfg is including "Editor.as". If that doesn't do it, I'm not sure what the issue is.
     
  20. Sasquash

    Sasquash Zicronium Merchant Donator

    Messages:
    108
    Just a thought, Add that to your install directions?
    --- Double Post Merged, Oct 30, 2014, Original Post Date: Oct 30, 2014 ---
    We got it to work for the first person on the editor.cfg beyond that it appears to not recoginze the other players on the list. any ideas?