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Accepted "Hangingmus" by Magmus

Discussion in 'CTF' started by Ferrezinhre, Oct 16, 2019.

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  1. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    Map name: Hangingmus
    magmus_hangingmus.png
    Thread: https://forum.thd.vg/threads/hangingmus.27939/
    --- Double Post Merged, Oct 16, 2019, Original Post Date: Oct 16, 2019 ---
    Please less one or three bedrock block, good resource spread, mid is acceptable, sky too just some more bedrock near premade tunnels? I say yes.
     
  2. Magmus

    Magmus Ballista Bolt Thrower Mapping Moderator Official Server Admin

    Messages:
    50
    I think you mean gold blocks @Ferrezinhre, and I agree, it feels like there is too much gold now. And definitely needs more bedrock on the tunnels. One thing that I will point out, is that for some reason, the kag engine fills the stone pillars with a single dirt backwall behind. I made them out of stone to be collapsable, but the game didnt like that idea and makes it have dirt behind, could lead to some strong towers effectively blocking the bottom of the map. I say yes but I want to fix the premade tunnel and decrease a bit of gold on the map.
    --- Double Post Merged, Oct 17, 2019, Original Post Date: Oct 16, 2019 ---
    Added bedrock to the tunnels and removed 3 gold blocks from each base and 2 from mid
    magmus_hangingmus_forum.png
    Edit: Not sure if that is enough bedrock, just placed some blocks, tell me If you think it needs more
     
  3. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    moving to accepted
     
  4. mehwaffle10

    mehwaffle10 Haxor Mapping Moderator Official Server Admin

    Messages:
    19
    Id be tempted to say move the back flag in front of the top flag, I think it'd make for a bit more aggressive play. I'm not a fan of the caves, they're a bit too easy to bunker into. Yes from me though.
     
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