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Rejected "High Ground" by l_starby

Discussion in 'CTF' started by Ferrezinhre, Oct 20, 2019.

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  1. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
  2. Magmus

    Magmus Ballista Bolt Thrower Mapping Moderator Official Server Admin

    Messages:
    50
    It reminds me of Asu_DeadPlateau. I like the pit idea and dirt background to help for a bridge, but on the other side its really easy to make a strong fortification with so many backwall, could be tuned down a bit. Resource and bedrock placement is fine for me. I would bring the mid island a bit down, I think its a bit hard to climb it if one team construct a tower on the edge. I will say no unless we remove/swap the dirt background, there is too much. mainly in the way for the ground flag, you can make a giant block and the enemy team will be forced to cap the flag from above.
     
  3. mehwaffle10

    mehwaffle10 Haxor Mapping Moderator Official Server Admin

    Messages:
    19
    No from me, too much backwall underground, levels are too distinct. A bit too many trees probably, a lot of gold at spawn.
     
  4. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    Islands are too high for me, too much dirt backwall, less gold and resource bubbles. No.
    --- Double Post Merged, Oct 25, 2019, Original Post Date: Oct 24, 2019 ---
    Waiting for pine or pb.
    --- Double Post Merged, Oct 31, 2019 ---
    Rejected.
     
    mehwaffle10 likes this.
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