1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

How to load MOD added from the beginning into the map

Discussion in 'Modding Help' started by kinoluigi7, Jul 1, 2017.

Tags:
  1. kinoluigi7

    kinoluigi7 Catapult Fodder

    Messages:
    8
    I would like to add "Bunny" MOD to the server.
    I put "Bunny" MOD in the "ticket" MOD folder I already use
    (Hierarchy: King Arthur's Gold \ Mods \ tickets \ Base \ Entities \ Natural \ Animals \ Bunny
    I set "Bunny" on BasePNGLoader.as and LoaderColors.as so that I can get it from the beginning on the map.
    Config file not found 'Bunny'
    Will be displayed.
    How can I make config file read?
     
  2. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Did you add a new Bunny line in mods.cfg?
    E: nvm, but does that ticket mod work? also are you sure the blob name is 'Bunny' not 'bunny'?
     
    Last edited: Jul 1, 2017
    Vamist likes this.
  3. kinoluigi7

    kinoluigi7 Catapult Fodder

    Messages:
    8
    oh,I fixed one point "bunny".my server have cute bunny!
    so thanks : )
     
    Osmal, bunnie, Asu and 1 other person like this.
  4. bunnie

    bunnie Haxor Tester

    Messages:
    1,319
    I know I'm cute ;)