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TDM Joan's Mansion [ACCEPTED]

Discussion in 'Accepted Maps' started by Eluded, Jul 21, 2016.

  1. Eluded

    Eluded Haxor Official Server Admin

    Messages:
    132
    Map name: Joan's Mansion
    Gamemode: TDM
    Symmetrical: Y
    Special features:
    • Tuned for knights to be able to move really smoothly
    • Alternating platforms in the center make for some interesting combat
    • Mind your step in the middle or you'll be taking a trip to Joan's sex dungeon :wink:
    Map:
    joans_mansion.png
     
  2. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    I find that the edges look weird with the side outlines(because stone backwall is your ends). Perhaps you could round some pieces of your maps so it doesnt look so robotic or rectangular. I also dont see archer being very playable here but idk. As i think about maybe you purposely wanted it so rectangular because it is a house. 219830_20160721030826_1.png

    What i mean by the side outline^.
     
    FuzzyBlueBaron and Eluded like this.
  3. Eluded

    Eluded Haxor Official Server Admin

    Messages:
    132
    I think the weird side outlines are caused by you looking at the map with CTF lighting on. With TDM lighting it looks fine.
    To change it go into "YourKagFolder/Base/Rules/Sandbox/gamemode.cfg" and add the line "no_shadowing = 1".

    You're right that the map is weighted against archers. I would compare it to the Bastille map that's currently in the official TDM mapcycle - if you want to play archer you have to be quick on your feet.
     
  4. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    It's a TDM map so why not lol. Accepted