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Laggy Player and Bomb Positions Detriment to the Game

Discussion in 'General Help' started by Carver, Jul 23, 2011.

  1. Carver

    Carver Meitantei-san Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    213
    I hardly ever play a knight, but today we had a lack of knights. But as I played I noticed something a friend had told me:
    I realized today he was completely correct. Laggy player positions are extremely problematic and they can cause issues where an enemy may spout blood, but not take damage. It's because technically you didn't hit him server-side.

    In addition, laggy bombs can cause strange issues, where you may seem to pick up a bomb, but it will actually move to a further position. That leaves you unprepared and you can accidentally forget to shield yourself.

    Worst of all, all this can happen at relatively low pings (as displayed by KAG). Pings like 133, 100, or 66. All this adds up to lots of guesswork for a knight, and what we've been doing with class mechanics is trying to remove that. This is a very much needed step to ensure that knights can actually play accurately, and not worry about stabbing like mad or having to shield wildly.

    (P.S. This is also a problem for archers, but knights get the biggest nerf from the lag)
     
  2. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    True that.