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Leviathan Server Bullet Mode Howto?

Discussion in 'General Help' started by Gredd, Apr 23, 2012.

  1. Gredd

    Gredd Builder Stabber

    Messages:
    73
    I Want To Remake The Leviathan Server, When It Had The Bullet Mode, E.G. , Arrow Spam Mode,In Sword Fight ONLY. I Know About Edits The Game Files From CTF, But I Can't Make The Click-Spam. Here's What I Got So Far:
    Code:
    # config file for game rules
    # rules name: SwordFight
    # rules description: Red V Blu
     
        teams = Rules/Swordfight/team1.cfg; Rules/Swordfight/team2.cfg;
     
        gamemode_name = Swordfight Challenge!
        gamemode_info = Learn the basics of combat!
     
        # match time formula is = m*(a*sqrt(b*x)) where x = number of players in team; m = map size/difficulty 0.8<=m<=1.2;
        match_time_formula_a = 5
        match_time_formula_b = 3
        match_time_override = 0    # minutes / overrides time formula / 0 unlimited time / -1 don't override
     
        timepassed_teamwin = 0      # which team wins when time passes (-1 none)
        break_time = 0              # seconds
        break_time_static = 5
        minimum_players_inteam = 0
     
        autoassign_teams = yes
        autoassign_classes = no
        autoassign_inventory = no
     
        auto_bots = no
        fog_of_war = 1              # todo
     
        #todo: move these to team     
                                             
        wave_respawn = 0
        playerrespawn_seconds = 0
        nearspawn_multiplier = 1.0
        switch_teams_onrestart = no
     
        death_points = -100
        kill_points = 10
        selfkill_points = -50
     
        attackdamage_modifier = 0.5
        falldamage_modifier = 1.0
        friendlydamage_modifier = 0.0
     
        itempick_mode = no
        itempick_points = 250 
     
        unlimited_ammo = yes
     
        force_weightclass = 0
     
        new_sacks_in_tent = no
        sacks_count = 0
     
        flags_count = 1
        flags_respawn = yes
        flags_return = yes
        flag_score = 1
     
        gold_score_percentage = 0
     
        heart_fallout_probability = 2        # 0 - no hearts; 1 - every death; 2.. - randomly probability of 2...
     
        spawn_tent_onstart = yes
     
        restartmap_onlastplayer_disconnect = no
     
        nocollapsing_nearspawn = no
     
        party_mode = 0
     
        warmup_barrier = 0
     
    # class modding
        # builder
        build_speed = 8
        builder_hitspeed = 14
     
        # knight
        knight_drawtime = 1
        knight_maxthrow = 120
        knight_maxpower = 28
        knight_speed = 13
        shield_stomp_velocity = 5.25
        max_bombs = 9000
     
        # archer
        build_arrow_speed = 50
        archer_dig_speed = 1
        archer_drawtime = 1
     
        archer_maxpower = 5;
        archer_nodamage_vel = 1.0
        archer_max_vel = 15.0
        archer_slow_arrow_damage = 1
        archer_normal_arrow_damage = 2
        archer_charged_arrow_damage = 3
     
        # knockdown
        sword_knockdown = 12
        small_sword_knockdown = 0
        arrow_knockdown = 0
        charged_arrow_knockdown = 12
     
        # misc
        arrows_buy_amount = 0
        resupply_time = 180
    # end class modding
    
    Any Ideas?
    I'd Like The Knight To Be Hit-Spam Aswell.
    Thanks In Advanced