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Looking for Old Builds of KAG Alpha

Discussion in 'General Discussion' started by Vidar, Jul 2, 2019.

  1. Vidar

    Vidar KAG Guard Donator Tester

    Messages:
    143
    So I'm looking for any old builds under 150 to play around with interested in anything. Can't find much in the forums, maybe someone saved some builds from back in the day? Thanks for taking a look, I figured it's probably OK to post this here since it's so dead. Move or delete if necessary, thanks.
     
    Last edited: Jul 11, 2019
    Contrary and Blubahub like this.
  2. Achillios

    Achillios Arsonist

    Messages:
    150
    Don't have any immediate access to an old build, but I thought I'd share an old change log (from first build to build 90). There is some pretty interesting stuff in there haha
    build 90 (19/July/2011)

    - added mandatory game accounts
    * player nickname is the same as account user name
    * added optional clantag in main menu Player settings

    - Archer changes:
    * offscreen arrows deal only half damage
    * removed blocked jumping when bow fully charged
    * added arrow ladders (archers can climb their own arrows on a wall)
    * archer full charge is faster
    * arrow gravity and maximum speed changed
    * archer charge decharges when after reaching maximum point
    * archer charge bar appears on mouse cursor
    * arrow leaving archer is properly positioned
    * added knockdown period for arrow hit
    * arrow damage changed:
    * slow arrow deals half heart damage
    * charged/fast arrow deals 1.5 heart damage

    - Knight changes:
    * changed knight sword mechanics
    * 2 hits available: quick jab (1 heart), charged swing (hold fire button; 2 hearts)
    * hitting with charged swing stuns the opponent for a moment
    * charged knight jumps lower
    * knight has same movement speed as archer and builder
    * new knight sword strike animations and sounds
    * knight can only dig with fully charged swing
    * shielded knights always pushes other players in the shield direction
    * new ability to climb shielded upwards knight

    - Builder changes:
    * builders can't penetrate knight armor
    * building is delayed and requires builder to stand still
    * added possibilty for builder to drop castle block
    * builder square cursor is always drawn
    * added repairing destroyed parts (takes always half of full block materials)
    * increased builder build radius
    * builder sees more into the map

    - new score system
    * earn points for: building, killing, capturing/returning flag
    * lose points for: suicide, mining structures
    - fixed resolution changing when desktop is the same size as window
    - fixed wrong resolution ratio picked
    - fixed resolution change offset bug
    - improved open door/bridge mechanics
    - more dirt particles velocity
    - players have less acceleration on ground
    - fixed background dirt bugs
    - scores render over player labels
    - fixed trees not growing on right side of map
    - trees don't lose coronas when chopped
    - fixed server disconnection errors
    - fixed collapsed blocks create random blocks
    - fixed outpost not giving supplies on start
    - outpost during capture does not give out supplies
    - changed all damage using discrete values
    - fixed grass appearing underground
    - half hearts health are drawn on HUD
    - can't throw bomb while holding flag
    - fixed player names appearing as one letter on Linux
    - fixed spikes not collapsing
    - disabled periodic automap saving [temporary]
    - fixed not able to join own team again if teams unbalanced
    - added server variable "sv_require_auth" (default: yes; requires clients connecting to server be logged in master server)
    - optimized server tree storage
    - added sky gradient
    - emoticons and point frame stay until key pressed or chat above head dissapears
    - changed vote kicking mechanic (takes into account players time on server and score)
    - added server mapcycle (Base/Scripts/mapcycle.cfg)
    - two new map generator files added to mapcycle (generator_ctf_hole; generator_ctf_mountain)
    - fixed png maps not saved or loaded on Linux server
    - fixed outpost color not changing after capture
    - added take screenshot sound (F4)
    - flag carrier is slower by 10%
    - fixed bomb-block damage miscalculation
    - lowered ping kick time to 15 minutes
    - vote minimum time lowered to 3 minutes
    - fixed players not respawning after map change
    - removed bridge gibbing
    - fixed catapult spawning at right map edge
    - main menu change : "Map editor" instead of "Start game"
    - fixed ground and other blocks not appearing in editor block palette
    - fixed not being able to destroy blocks around tent
    - only main tent restores health
    - fixed infinite outpost volcano
    - fixed gold bullion not destructible by catapult
    - fixed catapult ground collision sound
    - fixed shield collisions
    - above head chat stays shorter

    * build 80 (28/June/2011)

    - fixed network map load memory leak
    - fixed more network memory usage
    - changed camera so it is less sensitive close to player
    - fixed auto_bots spamming lots of bots
    - added archer bow & catapult progress bar
    - "friendlydamage_modifier" in gamemode.cfg works as it should (multiplies friendly damage)
    - remade arrow damage
    * the faster the arrow the more damage it inflicts
    * max velocity arrow always kills (unshielded)
    - added half second draw arrow time for archer (jumping is suppressed while drawing)
    - fixed arrow hits not registering against wall
    - knight shield goes down after powerful hit (fast arrow, explosion)
    - fixed random disconnecting on map restart
    - fixed spawning on enemy respawn
    - auto team balance shuffles only new players
    - auto team balance doesn't allow to change teams if teams are unbalanced
    - modified no vote time to 5 minutes
    - empty servers are kept alive on master
    - gold is at least 7 blocks underground
    - minimum_players_inteam set to 3
    - warmup/break time (increased to 2.5 minutes)
    - can't build outpost or catapult until match started
    - barrier set (at 1/3 to 2/3) of the map until match started
    - tent has automatically placed bedrock beneath
    - fixed outpost capturing bugs
    - more rock parts/debris to pick up after collapse (and they stay longer)
    - new wooden parts after destroyed wood structures (pickable)
    - builder can't give materials to knight or archer (only bombs and arrows)
    - fixed scroll lock in chat box
    - bomb block damage is based on distance (the farther the less damage)
    - outposts and catapults slowly regenrate damage
    - fixed background castle destruction exploit
    - added gold bulion block [temporary]
    - knight jump velocity is same as other classes
    - rearranged block menu so castle wall and ladder are closest to mouse
    - removed pilar castle background wall change
    - added drawbridge
    - arrows can destroy catapults and outposts
    - new team emblems
    - fixed crash on outpost destruction
    - fixed spike stone collecting exploit
    - resupply happens automatically on team tent (every 10 secs)
    - during warm up time builder gets 100 wood and 100 stone in tent [temporary]
    - player labels are a bit higher
    - fixed knight gore machine bug
    - fixed catapult creation displacement
    - door requires just 40 wood now
    - scoreboard sorted by kills instead of deaths
    - map is restarted on server after 1 minute of being empty and only after match has started
    - archer can't collect arrows while charging bow
    - archer can't jump with fully charged bow
    - remade catapults to work more as close siege weapons
    * cost half (120 wood)
    * deal twice more damage
    * range is smaller (1 screen)
    * arrows damage
    - captured outpost restores health
    - respawning on outpost being captured take 2 times longer
    - builder jump smaller down when placing blocks
    - fixed outpost not resupplying on change class
    - fixed castle background not depleting materials when placed on ladder
    - castle blocks placed on castle background can't be placed if nothing below

    * build 71 hotfix

    - fixed Windows XP startup crashing
    - fixed respawn counter crash
    - fixed initializing text not appearing in console-XXX.txt
    - game window automatically is set to smaller resolution if desktop is smaller
    - added fail safe methods when video driver is not supported

    * build 71 (28/June/2011)

    - added new give/loot key [C]
    - picking arrows or rocks is done with harvest key [RMB] (right mouse)
    - only archer can pickup arrows; only builder can pickup rocks
    - added Mark Griefer option on scoreboard [TAB]
    * available after 10 mins of game time
    * if enough players mark a player he gets kicked
    - outposts are capturable (stand on it; the more players the faster capture)
    - outposts are 25% stronger (2 bombs)
    - fixed network memory leak
    - dead bodies don't block digging
    - fixed picking class in destroyed tent
    - less hits to gib
    - if [TAB] pressed scroeboard stays
    - unbalanced team with more players spawns longer
    - fixed admin menu kicking
    - most bottom row of map cannot be digged/destroyed
    - decreased player name length to 20 characters
    - fixed block menu not appearing on tent
    - console doesn't scroll if text entered in prompt
    - fixed vote server crash
    - fixed giving materials not working sometimes
    - fixed rcon player ping kick console spam
    - KAG servers can be joined from browser : http://kag2d.com/serverlist.php

    * build 70 (27/June/2011)

    - fixed memory leaks on map creation/restart
    - can't vote on self
    - player being voted on is marked with red circle
    - added message to inform about banning during vote
    - all votes are sent to rcon admin
    - increased game start to 2 players on team
    - added "restartmap_onlastplayer_disconnect" option to game rules (gamemode.cfg)
    - decreased max player name characters to 27
    - fixed player names having leading or trailing whitespaces
    - fixed spikes not removing stone if placed on background
    - fixed broken outpost working
    - auto-balancing: if teams differ by 2 players can't switch teams freely
    - /kickid cmd is done by player id instead of index (/players views id's)
    - added Admin menu to main menu (for rcon logged players to easily kick, restart map)
    - lowered default "nearspawn_multiplier" to 2.2
    - bomb range is shorter
    - maximum 1 bomb can be carried by Knight
    - bomb always kills (unshielded) in close proximity
    - gold is always buried at least 5 blocks underground

    * build 67 (24/June/2011)

    hotfix (27/June/2011)
    - fixed start game crash
    - fixed not being able to join team again

    - new default gamemode Capture the Flag
    - construction require support if longer than 5 blocks
    - added fully collapsible physical blocks
    - added buildable outpost
    - added HUD block menu (hold [F])
    - change class button is now [E] on tent/outpost
    - pressing [E] on team member gives 10 of each materials
    - changed bomb throwing
    * pressing [F] lights bomb
    * press [F] again throws at default velocity
    * to throw further you must add momentum from jumping
    - decreased sack/flag throw velocity but is affected by player velocity
    - not drawing 0 amount label on objects
    - fixed catapult/tent resource icon red
    - fixed healing heart not adding to 3 hearts in knight
    - fixed client changing health
    - Knight respawns with 1 bomb
    - fixed respawn timer
    - dying near respawn results in longer respawn time (gamemode config variable "nearspawn_multiplier")
    - fixed server trying to delete client object which was never sent
    - fixed local player globally banned issue
    - fixed chat position after death
    - fixed label appearing on tent
    - added buildable outpost tent
    - trees don't appear on mountains
    - own bomb hurts self
    - server list is sorted by player count
    - fixed catapult rocks making sounds on die
    - fixed m_generator not being loaded
    - script can now load from generator files eg. LoadMap("Scripts/generator_ctf.cfg");
    * LoadMap(""); - loads m_generator variable
    * LoadMap("Scripts/foobar.cfg"); - loads random generator map from config
    * LoadMap("Maps/foobar.png"); - loads map from png image
    - generator changes:
    * caves don't appear under respawn
    * materials appear in larger concentrations behind respawn
    - improved gib graphics
    - added spikes trap
    - fixed sacks/flag collisions near tent
    - fixed sack/flag throw velocity lag on throw
    - fixed tents not being saved on client (with /savemap cmd)
    - stuck player gibs
    - fixed and optimized collisions
    - removed bugged map name from servers list
    - fixed tutorial text background
    - trees regrow faster
    - materials and construction blocks appear as icons + count on HUD
    - sound listener center moved to player instead of center of screen
    - fixed player label appearing twice on u_shownames set
    - fixed crash when wrong generator file specified
    - background castle block costs 3 stone
    - added and fixed chat console transparency
    - fixed ladder and castle back giving wrong resource number on destroy
    - fixed chat bubble staying longer after Enter pressed
    - builder doesn't animate if can't build at position
    - fixed invisible body looting
    - added "Looted" text for empty bodies
    - team members can loot bombs again
    - fixed HUD images stretching
    - can't join again own team
    - fixed team menu disappearing when [BACKSPACE] pressed first time
    - added floating amount of materials added or removed (on mine, loot or give)
    - vote kicks can be casted only against one's team members
    - added "readme" information in vote menu
    - rcon players are marked with x in players list
    - added unlockable map editor
    - own player label dissapears when mouse cursor close
    - HUD dissapears on death
    - trees drop faster
    - fixed door issue being placed on tree stump
    - fixed spawning removing background behind tent
    - map resets after last player left
    - slow arrors give half damage

    * build 57 (14/June/2011)

    - fixed local player globally banned when bot banned
    - my player is highlited in players list
    - dead player collision radius is smaller
    - build block cursor blink red if not enough material
    - bomb now gibs people
    - new death fall frame
    - fixed ping kick not kicking
    - bedrock layer lays on the bottom of each map
    - modified bedrock look and amount
    - bedrock bomb destroying leaves rocks
    - bubble emote shows for 2 seconds after pressing key
    - added mandatory vote kick typed reason
    - vote caster displayed in vote box
    - number of votes displayed
    - vote dissapears if passes
    - added radius of sight into earth
    - fixed network errors and previous release lag
    - added new config variable m_generator; specifies the map generator config file (default: "Scripts/generator.cfg")
    - knight destruction is 50% slower
    - thick rock has its own destruction animation and takes longer to harvest
    - thick rock takes 6 hits
    - rock digging takes 5 hits
    - ground digging takes 3 hits
    - door needs 5 wood and 3 stone
    - ladder needs 4 wood (10 in tree block)
    - destroyed door gives 1 wood and 1 stone less
    - trees are higher (more wood)
    - sacks cannot go behind team tent
    - cannot carry own team's sack on to the enemy side of the map
    - health is synced over network
    - fixed sack team changed on client when picked up
    - changed chat font
    - increased small font size
    - fixed mouse cursor stuck in menu
    - if hit someone map isn't hit

    * build 51 (08/June/2011)

    - added Show Minimap option to video options (turning off minimap increases performance)
    - pixel particles don't show up if FPS drops below 20
    - fixed minimap colors
    - fixed grass tile appearing as dirt
    - added knight shield down
    - optimized netcode: not sending entities out of sight
    - gold tile appears more distinct than stone
    - fixed console kick not banning
    - fixed rcon player possible to kick
    - removed invalid net object not found messages
    - fixed respawn queues not deleted on client
    - global banning added
    (if player gets banned twice in some period of time he gets global banned for a couple hours)
    - added new bedrock block (indestructible)
    - trees don't grow now in holes-
    - added error message appears if game runs without Administrator privileges
    - tweaked speed hack detection
    - added s_system config variable to set sound system (for troubleshooting)
    (KAG/Base/Scripts/autoconfig.gm - global s_system =
    0 - autodetect (default)
    1 - DirectSound 8
    2 - DirectSound
    3 - Win MM
    4 - ALSA (Linux)
    5 - Core Audio (MacOSX)
    6 - No sound)

    * build 49 (06/June/2011)

    - smaller cursors
    - new archer cursors
    - servers list is read from cache incase master is down
    - your player has a name tag at all times
    - name tags are drawn above player
    - fixed end game crash reason
    - added healing heart spawning randomly from killed player [experimental]
    *- ladders can be built anywhere against backgrounds
    *- anything can be built directly on a castle background wall
    - build block cursor snaps to build position
    - disabled map border fadeout
    - casting another vote time increased to 10 minutes
    - default vote kick ban time increased to 60 minutes
    - if player being voted disconnects he is banned automatically
    - rcon authorized player cannot be kicked
    - added basic speedhack protection
    - added hand cursor on block placement
    - autoupdater does chmod +x on .sh script files
    - players banned by IP and additional unique ID
    - local server always disconnects if joining foreign server
    - fixed map dimensions being too small
    - added thick stone resource block (3x stone)
    - fixed infinite ground background ladders
    - added autorestarting functionality on new build release
    - added kickid command (\kickid [id] [minutes])
    - added players command which lists players with their id's (\players)

    * build 45 (02/June/2011)

    - new cursors
    - new resources graphics
    - fixed infinite rock catapult exploit
    - fixed fall through map
    - fixed crash after kick on client
    - fixed missing tutorial display
    - fixed generator crash
    - fixed dead player floating up
    - fixed end game crash
    - can't build or fire in break time (temporary fix for server crash)
    - all objects are destroyed on server first (server crash on restart fix)
    - optimized tile rendering speed by 10-20%
    - optimized offscreen particle effects
    - optimized too far sounds
    - default windowed mode
    - local games do not register in server list
    - menu is higher when items go under screen
    - server list can now scroll
    - added "chmod +x KAG" to dedicatedserver.sh
    - dead players fall off ladders
    - new title screen & menu colors
    - master servers sends only servers with same build number
    - tutorial poster runs automatically after game installation
    - added icon for shortcuts
    - knight has 1 heart more health [experimental]

    * build 40 (29/May/2011)

    - catapult can change rotate according to thrower
    - improved arrow collisions (from circle to line)
    - default score limit is 20% of gold available on map
    - fixed crash on precache (loading controls)
    - fixed player dangling on server after kick
    - fixed bow sound not stopping after death
    - fixed catapult facing wrong direction for red team
    - fixed knight shield
    - fixed gold on map wrongly calculated
    - fixed player sprite not updating when dead
    - return of the ladder bubble
    - mouse aim is farther (to match zoom out view)

    * build 39 (28/May/2011)

    - game rules changed
    * victory condition: mine or collect 3/4 of the maps gold
    * stash gold in sacks
    * 3 sacks available on start
    * steal sacks and bring them to your tent for score
    - new map generation code
    * possible mountains and holes
    * caves
    * stone and gold are more likely to appear around caves and mountains
    * gold appears more as gold veins
    * trees don't grow on tent
    - added catapult
    - new sack graphics
    - new bomb & explosion graphics
    - new emoticon bubble graphics
    - tent does not fall down
    - sack gold amount displayed on mouse hover
    - player HUD is not visible now when score board is active
    - increased knight radius of attack
    - new castle back build sound
    - tent hit pixels changed to black
    - fixed invisible map bug
    - can't loot bombs from self & team players
    - fixed knight not dying when bomb explodes in hand
    - typing bubble appears when typing chat or in menu
    - gold sacks & tent are drawn on minimap
    - new stone tiles graphics
    - added map generator config file ("Base/Scripts/generator.cfg")
    - when not enough resources build tile blinks on HUD
    - on reload map, old map saved to "Maps/previous.png"
    - particle die time randomized

    * build 32 (20/May/2011)

    - added bombs for knight (hold & release [F] key)
    - fixed sprite graphics glitch on older video cards
    - louder bow pull sound
    - increased precision of network object velocities
    - fixed some map collision bugs
    - fixed teleporting inside map
    - optimized collision code
    - fixed arrow map collisions
    - added fast arrow springy sound hit
    - added team emblem graphics on team pick
    - resources on HUD are drawn in multiple rows now
    - available blocks on HUD now drawn in lower part of screen
    - fixed ladder placing not working sometimes
    - fixed readme.txt not auto-updated
    - added map restart command (\restartmap)
    - added map load command (\loadmap [name])
    - added map save command (\savemap [name])
    - added server send message to all players (\msg [text])
    - added vote map restart
    - changed minimap colors
    - dead not displayed on minimap
    - can't resupply in enemy tent, only change class
    - heart hud icon scaled 2x

    * build 30 (18/May/2011)

    - added kick voting (select in mainmenu [ESC], no [F11] yes [F12])
    - added server kick command (\kick [playername] [minutes])
    - player respawns as last selected class
    - sack on back is more visible
    - added tent flag animation
    - tent is now in front of players
    - added variable descriptions in autoconfig.gm
    - all doors placed vertically open when player touches
    - player names forced to be unique
    - fixed holes appearing after loading a map
    - doors require 30 wood & 30 stone (previously 50 each)

    * build 28 (16/May/2011)

    - zoom in/out keys work by tapping now
    - zoom in/out by default is mouse wheel (previously left ctrl/shift)
    - default view is dynamic; follows mouse cursor
    - darker backgrounds
    - health doesn't decrease client-side (false hits not registered)
    - minimap is more translucent
    - players inside tent are immune
    - fixed cursor displaying on other players
    - fixed map generator getting stuck on small maps
    - optimized sack network updates
    - fixed not being able to connect again after failed connect
    - changed HUD material graphics to tiles
    - trees regrow faster
    - hill height is independent from map height
    - gold tile is more golden
    - fixed empty tiles in ground background
    - tweaked map generation code
    - fixed actor behavior on map borders
    - more shading on backgrounds
    - distant sounds are louder
    - health is restored on class switch
    - archer digging is slower
    - fixed machine gun archer exploit
    - team is auto-assigned on join server
    - fixed map not drawn entirely on smaller resolutions
    - ladder wood usage increased from 2 to 3 (tree block = 10)
    - team chat channel is more obvious now in chat window
    - smoothed continuous building
    - updates download automatically

    * build 24 (12/May/2011)

    - added picking up old arrows
    - start arrows increased to 10
    - arrows can't be fired immediately
    - archer & knight can now dig in dirt
    - fixed crash near body
    - removed dynamic camera from archer
    - added health display
    - arrow are faster
    - ground acceleration is higher
    - destroying castle walls & doors takes twice the time
    - fixed sack disappearing with dead carrier
    - fixed not being able to pickup sack from dead carrier
    - increased corpse time

    * build 22 (10/May/2011)

    - added builder animations
    - modified chat bubbles

    * build 20 (8/May/2011)

    - smaller collision circle
    - added handicap on respawn (5 arrows, 50 wood)
    - fixed shield collisions (shield is much safer now)
    - removed units left indicator in unlimited units gamemode
    - fixed sacks dissapearing after player quit
    - fixed archer & builder death frames
    - fixed mouse hover nick labels
    - fixed ladder building bugged sometimes
    - changed suicide command to Change key + Pick up [F]+[E]
     
    Vidar and Blubahub like this.