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Make mines indiscriminate after being tripped

Discussion in 'Suggestions & Ideas' started by kodysch, Apr 18, 2014.

Mods: Rainbows
  1. kodysch

    kodysch Bison Rider Staff Alumni
    1. Archers [Arch] (Recruiting)

    Messages:
    454
    So as the title says when a mine goes off it should kill everyone in the area, not just the person that placed it and the opposite team. Again there will still only trip by the opposite team but once they go off it kills everything.
     
  2. Nighthawk

    Nighthawk gaurenteed shitter

    Messages:
    793
    I'm not entirely sure this is a good idea; mines are underpowered a bit as is, being rather costly and incredibly fragile. Their use is already rare for those reasons, and I think making them a greater danger to teammates would only make them more unpopular.
     
  3. kodysch

    kodysch Bison Rider Staff Alumni
    1. Archers [Arch] (Recruiting)

    Messages:
    454
    So you think mines should receive a buff?
     
  4. Jlordo

    Jlordo Nobody Donator

    Messages:
    417
    Yes we do.
    However, the buff depends on what we want it to do. Currently, it's just a weaker more controlled keg. Like the original mini keg almost.
     
  5. bobotype

    bobotype Catapult Fodder

    Messages:
    153
    Feel free to retch, but
    >Mines are sticky on throw?
    not sure how unbalanced this could potentially be, though. Just gives you more placement options, I guess. Want it on an enemy doorway? You got it. Removal from there is of course a tricky question for the defenders.
     
  6. Duplolas

    Duplolas So Sad

    Messages:
    917
  7. Jepton

    Jepton Shipwright

    Messages:
    147
    Besides the environmental damage, I love mines as they are.

    I choose them over kegs, as they don't hinder movement and they're easy to intentionally trigger.
     
Mods: Rainbows