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KAG Map Making error...

Discussion in 'Help' started by HolyUndine, May 12, 2013.

Mods: makmoud98, Mazey
  1. HolyUndine

    HolyUndine Catapult Fodder

    Messages:
    23
    When i create King Authur's Gold Maps i use Photoshop CS6 which was supplied to me from a school i go to, i plan out my map and create it using Antman's colour palets and when i finish creating my map i save it as a .png file. I put it in map files load up a sanbox and type "/loadbitmap (my map name)" in concole to load the map but when it loads the only block that appears is bedrock... why does this happen? It happen too me every time and i can't create a map. It may be Photoshop so im getting GIMP and testing it out with it but i don't know why it would happen in the first place.

    Extra Information:
    • Map Size 126x64
    • I'm on Mac version of KAG


    I uploaded my map i created below.
    </br>--- merged: May 12, 2013 1:31 PM ---</br>
    BTW i miss spelt the title. It was suppose to be Map Making Error :p
     

    Attached Files:

  2. VanHuek

    VanHuek KAG Guard Tester

    Messages:
    751
    You need to save it as 24 bit depth.
    </br>--- merged: May 12, 2013 2:24 PM ---</br>
    Here
     

    Attached Files:

    Froghead48 likes this.
  3. HolyUndine

    HolyUndine Catapult Fodder

    Messages:
    23
    Thank You! but how do i save it as a 24 bit depth? :)
     
  4. VanHuek

    VanHuek KAG Guard Tester

    Messages:
    751
    Should be in save options or similar, google it, I'll have a look later. I use paint.net for my my maps.
     
  5. Jackard

    Jackard Base Burner

    Messages:
    852
    Those trees you painted do nothing btw. Trees in KAB are objects with random appearances like bushes or grain, the PNGloader only uses the color at the bottom (and only if your tree is on dirt)
     
  6. HolyUndine

    HolyUndine Catapult Fodder

    Messages:
    23
    Its ok i found out a way of changing it into a 24-bit file. Thank you for helping :)
     
Mods: makmoud98, Mazey