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More Pixels

Discussion in 'Texture Packs' started by The_Khan, Apr 25, 2012.

  1. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    Is it possible to double the amount of pixels by making the World sprite larger? I will test later today.
     
  2. YEAH_NAH

    YEAH_NAH Shipwright

    Messages:
    84
    More than likely, not.
     
    inactive_account likes this.
  3. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    :( Why not. Please explain. It works for Minecraft. Why not here?
     
  4. Kouji

    Kouji Cold, Uncaring, Sadistic, Evil and Cruel Meanie Administrator Global Moderator Forum Moderator Tester
    1. MOLEing Over Large Estates - [MOLE]
    2. REKINS OF SEAS: Super Crew of Ultimate Havoking 2: Return of King of KAG: Chapter 420blazeit - REKIN

    Messages:
    2,910
    Because KAG uses sprites sheets, not textures rendered on to a flat surface.

    Sprites sheets are read by the engine to be a certain size.

    It works like this, the stuff in the black box is what is read, and each of the colors are the sprites. If you change the sprite sheet size, the engine will still only look at that section. 1st picture is normal, second picture is trying to add more pixels. The game will only display what is in the black squares, nothing else.
    spritesheet.png
     
  5. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    DAMN IT!!!!
     
  6. YEAH_NAH

    YEAH_NAH Shipwright

    Messages:
    84
    Well, Minecraft is the same, which is why it needs a patching program to make it work.
     
  7. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    So, MM!!! WE NEED A PATCHING PROGRAM FOR THIS PLEASE!!! Do you think he heard me from the conference? :P
     
  8. YEAH_NAH

    YEAH_NAH Shipwright

    Messages:
    84
    I'm sure some time in the next year someone will make one...
    EDIT: nvm about that, forgot that right now you're not aloud to edit the .exe :p
     
  9. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    :( I hope so. I really can't wait for a 64x64 texture pack :p
    </br>--- merged: Apr 26, 2012 9:37 AM ---</br>
    In the "Rules" file, in all of the folders. There are "knight" files, "archer" files, and "builder" files. In those files there is are lines which say:

    actor_sprite_size = 32
    and
    actor_heads_size = 16

    If you doubled them, would that make it possible for the actor sprites, such as Knight, Archer, Builder, Zombies, Skeletons .ect? Or does it just make them look bigger in game?
     
  10. Arcite

    Arcite Horde Gibber

    Messages:
    21
    Just makes em look bigger in game. :QQ: screen-12-04-26-20-28-33.png
     
    Rayne likes this.
  11. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    LOL XD That looks so awesome!!!
     
  12. YEAH_NAH

    YEAH_NAH Shipwright

    Messages:
    84
    HA, thats pretty funny...
    With the knight it doesn't do much:
    screen-12-04-28-14-52-53.png