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More zombies updates! also, patch explanation.

Discussion in 'Announcements' started by Furai, Jan 25, 2012.

  1. Furai

    Furai THD Team THD Team Administrator

    Messages:
    3,124



    Source:
    http://kagdev.tumblr.com/post/16463560525/more-zombies-updates-also-patch-explanation
     
  2. Kouji

    Kouji Cold, Uncaring, Sadistic, Evil and Cruel Meanie Administrator Global Moderator Forum Moderator Tester
    1. MOLEing Over Large Estates - [MOLE]
    2. REKINS OF SEAS: Super Crew of Ultimate Havoking 2: Return of King of KAG: Chapter 420blazeit - REKIN

    Messages:
    2,910
    Yay, we'll have wang dungeons soon (hopefully).

    There will finally be a reason for a premium server.
     
  3. AJ

    AJ Emperor of Mankind Donator

    Messages:
    592
    • I like how you tried to save it by making it topical and mentioning "Zombies"..
    Kouji like wangs.



    Zombies soon awsome.
     
    GhostyS likes this.
  4. AHrEJl

    AHrEJl Shopkeep Stealer

    Messages:
    646
    cant w8 zombies...:(
     
  5. Ghozt

    Ghozt Haxor

    Messages:
    1,083
    grrrrrrrrrrrr......
    CAN'T WAIT
     
  6. Riletyface

    Riletyface Horde Gibber

    Messages:
    280
    I hope the zombies have better AI than the fairly stupid knights that we are stuck with. ( I have read on that, but i hope they have better AI than just pathfinding and attacking humans )
    Can't Wait!!!!
     
  7. GhostyS

    GhostyS Shopkeep Stealer

    Messages:
    150
    :(
    Geti make sure there are boss zombies
     
    FuzzyBlueBaron likes this.
  8. Foxodi

    Foxodi KAG Guard Tester

    Messages:
    433
    Zombies. Forever 2 weeks away from release.
     
    BindNation, Eliseus, SARGRA13 and 9 others like this.
  9. Darksteel

    Darksteel The see me Boulderin', they hatin'. Donator
    1. Australians United Stand Strong - AUSS - (Invite Only)

    Messages:
    565
    These guys will be fun to fight... I'll be seeing you guy's corpses in the Wang.
     
    AHrEJl likes this.
  10. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    I thought they were zombies, not aliens D:
     
  11. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    Linked by Geti in IRC a week or so ago.
    [​IMG]
     
  12. Valkyrie

    Valkyrie Shark Slayer

    Messages:
    681
    Ofc the most over the top boss zombie of all time.. I can just imagine the hell!: "Zombies approaching." "BOSS ZOMBIE COMING TO EAT YO SHIT!" You: "Uhhh...Hide in the tunnels!!!"
     
    Noburu likes this.
  13. Jamburglar

    Jamburglar Horde Gibber

    Messages:
    239
    I hope that hulking zombie can easily cut through stone castles like they are butter :D
     
    Rayne likes this.
  14. Darksteel

    Darksteel The see me Boulderin', they hatin'. Donator
    1. Australians United Stand Strong - AUSS - (Invite Only)

    Messages:
    565
    It reminds me of the tank from left 4 dead... seeing the tank sparks the similar response though slightly different "Uhhh... kiss your ass goodbye" be fun if we could see some zombies based of the left 4 dead series....
     
  15. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    We're sadly very likely to be delaying the release of that huge zombie due to the amount of animation it requires. I might have a crack at it this weekend but it's quite literally twice the size of everything else, and we'd rather have a few smaller boss-style zombies than just the one end of the world Goliath.

    As for zombies based of L4D - that'd be plagiarism, plus we're going for a very different feel compared with L4D. I'm sure someone will be able to make a mod with those kinds of zombie though.
     
  16. Arlus

    Arlus Shopkeep Stealer

    Messages:
    50
    Just release it when you feel it's okay. Anyway you can add more zombies in future builds.
     
  17. Darksteel

    Darksteel The see me Boulderin', they hatin'. Donator
    1. Australians United Stand Strong - AUSS - (Invite Only)

    Messages:
    565
    Hmmm... is the problem animating the zombies or getting the animations in the game?

    also... wow, quick reaction to my post.
     
  18. GhostyS

    GhostyS Shopkeep Stealer

    Messages:
    150
    my favorite bosses are those made of smaller enemies
    (except when it scares me, dead space :huh?:)
     
  19. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    The problem is the time it takes to animate something that large convincingly with the amount of actions I'd like it to be able to take.
    We could dodge the issue and make it a "static" boss like kraid in metroid, but I want it to be smashing through walls and crushing people, and it can barely do that if it's not running around the map.

    @Arlus: that's the plan.
     
    Noburu likes this.
  20. Darksteel

    Darksteel The see me Boulderin', they hatin'. Donator
    1. Australians United Stand Strong - AUSS - (Invite Only)

    Messages:
    565
    Maybe it should throw zombies over castle walls... that would make up for it being stationary... kinda like an accurate zombie catapult.
     
    Valkyrie and GHOZT like this.