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Moving the starting base in the editor

Discussion in 'General Help' started by DethChikkin, Jul 30, 2011.

  1. DethChikkin

    DethChikkin Guest

    ....is it possible? if so how?
     
  2. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    There are certain color codes for red and blue spawns, I don't have them on me though.
     
  3. Strech

    Strech KAG Guard Tester

    Messages:
    125
    Open in "KAG/Base/Scripts" the generator file of any map (like generator_ctf.cfg) and edit those values:
    respawn_spots = 15; 85; # horizontal percentage of map

    That means blues spawn at 15% of the map and reds at 85%, counting from the left. ;)

    You have to edit every generator file the server is using for the map rotation, or it will change the spawn point of only 1 map...
    You can see and edit map rotation in mapcycle.cfg located in the same dir...
     
  4. illu

    illu En Garde! Donator Tester

    Messages:
    737
    You could also save the map generated from the generator, then open the associated png-file with a graphics editor like Paint.NET and move the pixels which are the tents to somewhere else. Here at the wiki you can find out which RGB-values are used for the tents.
     
  5. dragonboltz

    dragonboltz Guest

    hi dethchikkn no lone time no see :D check out my post about the map editor :) how do iget it started :)