1. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Non-lethal Traps

Discussion in 'Builder' started by allknowingfrog, Sep 26, 2012.

  1. allknowingfrog

    allknowingfrog Bison Rider

    Messages:
    549
    BlueLuigi raised an interesting, but somewhat off-topic point in this thread: https://forum.kag2d.com/threads/carrots-and-rabbits.6921/page-2#post-146763. A trap that wounds without killing can be very helpful on the battlefield--the incentive to disable it is low, while the loss of even one heart is a considerable advantage to friendly knights.

    For example:
    Most traps are designed with an all-or-nothing philosophy. It would be interesting to see more examples of effective, non-lethal traps.
     
    Contrary and BlueLuigi like this.
  2. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    https://forum.kag2d.com/threads/gotta-catch-em-all.6684/
    there is a whole idea whether or not to kill your enemy. If I leave an enemy non-builder alone in say some sort of non lethal trap that is stone. The enemy can't get out out basically making the game x to x-1 or else suicide.
     
    BlueLuigi and allknowingfrog like this.
  3. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Yes it works until he asks how to kill himself, with the new way teamswapping works sadly you can lose some good players to the other team by doing this, which is a major downside when facing ragequitters.