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Important Official Updates

Discussion in 'Groups' started by Chrispin, May 23, 2015.

  1. Chrispin

    Chrispin KAG Guard Tester

    Messages:
    380
    Here's Wizard Wars v8 which does a few things:
    • Attempted crash fix involving spell rotations (as seen in the healing spell)
    • Increased cast time for fire bomb
    • Significantly lowered greg and wraith flight speed
    • Changed the way gregs attack (just don't get near a pair of them because your chance of dying a slow painful death is 99.99%)
    • Added useless gravestones, will later be used as the target of the planned revive spell. Gravestones teleport to spawn if they fall into a pit, but DO NOT spawn if the player dies in a pit. So basically falling in a pit means permadeath
    • Tweaked the lifetime of heal missiles so they are more reliable
    • some other small stuff i can't remember
     

    Attached Files:

  2. Chrispin

    Chrispin KAG Guard Tester

    Messages:
    380
    Just got the revive spell working, which brings us to another potential spell: turning player's dead bodies into zombies lol. If your teammate raises undead on your body you could fly around as a greg!
     
  3. bunnie

    bunnie Haxor Tester

    Messages:
    1,319
    Wizard Wars v15:

    • Added magic missiles
    • Now you can use spells when a greg holds you
    • New healing spell, reviving spell effects
    • Some small things that aren't really important
    --- Double Post Merged, May 28, 2015, Original Post Date: May 28, 2015 ---
    Wizard Wars v16:

    • Removed secondary spell; Added 0-9 hotkeys for spells
    • Temporarily removed zombies
    • Missile of Magic isnt damaging you or your team anymore
    • Missile of Magic now acts like a shotgun
    • New map made by Wormy: Islands
    • You can cancel spells with right click
    --- Double Post Merged, Jun 1, 2015 ---
    Wizard Wars v19:

    • Removed wraith
    • Added blackhole that drains mana
    --- Double Post Merged, Jun 1, 2015 ---
    Wizard Wars v20:

    • Fixed healing spell not workign
    • Fixed black hole draining mana thru walls
    • Fixed revive spell not working
     
  4. Chrispin

    Chrispin KAG Guard Tester

    Messages:
    380
    Here is the official v2o mod file (renamed to 21)
    Added daskew's revised maps, and 2 new maps from the community:
    ww_mountain
    ww_rivals
    --- Double Post Merged, Jun 5, 2015, Original Post Date: Jun 1, 2015 ---
    [​IMG]

    You know it as well as I do, the black hole is a virtual euphemism for one of the worst memes in history. Fear not, the mana drain is going way down in favor of slightly higher counter-spell cost.
    --- Double Post Merged, Jun 9, 2015 ---
    New version. This needs testing because in my experience it has been crashing randomly on next map. Tell me if same happens to you @wormy

    https://www.dropbox.com/s/gc5ny77s8h0g2et/WizardWars_v25.zip?dl=0

    Some of the changes:
    • New spell: magic barrier!
    • fixed desynced "laggy" missiles of magic movement
    • fixed incorrect file name for revive spell trail (caused a LOT of bad performance issues)
    • slightly buffed fire bomb
    • significantly increased mana regeneration to make combat faster and give outnumbered teams a better chance
    • decreased black hole mana drain and increased mana cost of black hole
    • fixed some issues with freezing not being reliable. You can no longer randomly escape the ice block
    • haste and slow last longer
    • other minor fixes and adjustments
     

    Attached Files: