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[PACKAGE MODS] First mods package for KAG!

Discussion in 'Game modes' started by Matheusk0, Aug 20, 2012.

  1. Matheusk0

    Matheusk0 Shopkeep Stealer

    Messages:
    37
    FIRST MODS PACKAGE
    ALREADY DONE FOR KAG!
    By: Matheusk0
    Yo guys, I created several mods together for KAG, I decided to post here in the forum.​
    The package containing the mods​
    Sword Fight:
    Added class Builder​
    Bombs, arrows and infinite resources​
    Added 2 more times (Green and Purple)​
    Any robot that will kill owned by you (You will enter the body and it will play on the team when he was)​
    You kill any enemy with a single attack​
    You die for anything (spikes, enemies, etc ...) with only one attack​
    You do not take damage when falling from any height​
    Creative Style:
    Added classes Knight and Archer​
    Added one more time (Red)​
    Added Tent to start the game​
    Bots are spawnados bots and fight with the enemy team, but their attacks do not draw anything.​
    Bombs and arrows as well as infinite resources.​
    Zombie Fortress: (Not all work I think)
    Added bombs, arrows and infinite resources.​
    Any robot that will kill you possessed for you (I do not know if this works)​
    You kill any enemy with a single attack​
    You die for anything (spikes, enemies, etc ...) with just one attack.​
    You do not take damage when falling from any height​
    Your character will have a great light around it​
    Added minimap.​
    Bombs, arrows and everything you can buy in the workshops cost only coins zero.​
    You get fifty coins to build things.​
    Added Tent (Place where exchange classes) to start the game​
    You receive 250 features stone to just give 1 attack on a block of stone, the same goes for other resources such as wood, arrow, gold and so on.​
    Ideas for new versions:
    Add to the 3 game modes mod to destroy blocks in an attack with any class.​
    (I'm open to hearing suggestions from you! Send only MP to me, if I pass, I'll post here!)​
    Installation Tutorial:
    -Extract the folder 'Rules' of file WinRar.​
    -Go to the folder of your KAG folder and then open the 'Base'.​
    -Copy the folder 'Rules' that already exists within your Home folder (Optional: Do this step only if you remove the mod later).​
    Cole-folder 'Rules' that you downloaded in the folder 'Base' where you were.​
    -If you see something, always tighten Yes.​
    -Close the KAG folder, open the game and enjoy!​
    Ps: Sorry for the horrible english, I'm brazilian and I used the google translator because I was out of time. Sorry for the disorganization of the topic, if any moderator is available to organize I appreciate, or even after I organize. I had posted these mods a long time in the Brazilian community in which I frequent (http://kagbrasil.com/). All mods were created by me, there are already some of the mods here on the forum, but I did all these here.
    Do not forget to put the credits for the mod.​
    Download here below:​
     

    Attached Files:

  2. alex60200

    alex60200 Catapult Fodder

    Messages:
    4
    i love you mod nice!
     
  3. jeremyx

    jeremyx Catapult Fodder

    Messages:
    7
    stupid mod when i downloaded it said updating kag and messed up the whole mod thanks alot for wasting my time
     
    ParaLogia likes this.
  4. The_Khan

    The_Khan Bison Rider

    Messages:
    757
    That's Geti's fault for updating KAG with a new build. :P Don't flame at people for no reason.
     
    Froghead48 likes this.
  5. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    What makes a mod stupid? Don't replace the entire rules folder after extracting it (Don't directly extract into base folder either), replace only the gamemodes you wan't to replace, replace them all if you want to replace them all just don't overwrite with the Rules folder. Make backups because KAG will overwrite modded vanilla modes.
     
  6. Ne3zy

    Ne3zy Haxor

    Messages:
    308
    don't spawn bots on creative and if u can add the premium blocks and it'll be cool because actually all the changes are easy to do alone
     
  7. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    1: isnt this just OP modding? everything dies in one hit?
    2: NEVER USE GOOGLE TRANSLATOR! you'd make less mistakes if you dont!
     
  8. LightTab2

    LightTab2 Drill Rusher
    1. Zen Laboratories

    Messages:
    83
    ... You dont know what is mod, you change gamemodes -_-. You crate any new class or item?
     
  9. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    What modding section do you think you're in? As far as modding KAG goes and the date this package was created it pretty much is a mod.
     
    miniu likes this.
  10. miniu

    miniu Haxor

    Messages:
    765
    @Topic time = Team (change it )

    @MechaTrickster you have right :)
     
  11. LightTab2

    LightTab2 Drill Rusher
    1. Zen Laboratories

    Messages:
    83
    There`s in topic be words ,,Package Mods" It`s game modes.
     
  12. Matheusk0

    Matheusk0 Shopkeep Stealer

    Messages:
    37
    Mod = Modification.

    Whats this affect the KAG?
    Modifies.

    :)
     
  13. miniu

    miniu Haxor

    Messages:
    765
    @Matheusk0
    relax, just see his rest posts :D . Good work anyway.
     
  14. Man715

    Man715 Bison Rider

    Messages:
    5
    Awesome modification, but the problem is that bots don't spawn in Creative mode :QQ:

    EDIT: I've managed to change the script of creative mode so it would spawn bots. Simply just add
    Code:
    auto_bots = yes
    
    into the rules of creative mode.
     
  15. RogueCupcake

    RogueCupcake Haxor Official Server Admin

    Messages:
    248
    looks cool, but does this mess up game, can you still play multiplayer?
     
  16. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    Adding/editing gamemodes will not prevent you from playing Multiplayer.