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Pixel particles

Discussion in 'Modding Help' started by Monkey_Feats, Aug 2, 2016.

  1. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    Is there a way to allow more pixel particles on screen at the same time?
    Or is there way to call/return how pixel particles are alive at any given moment?

    I can spawn as many animated particles as I want until a crash, but can only get around 200 pixel particles before they refuse to spawn.
    screen-16-08-02-11-33-23.png screen-16-07-31-15-08-28.png
     
  2. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Yeah this is unfortunately a hard limit in the code at the moment; if you bug me separately I can maybe include some config for it but you can also just manually construct them by setting the texture and a few other variables (lifetime, size/collides, rotation off, etc).

    Nice to see someone experimenting with these; particles are fun.
     
    Osmal and PUNK123 like this.
  3. joshua12131415

    joshua12131415 Bison Rider Tester

    Messages:
    190
    wow that's awesome, are those firework arrows?
     
  4. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    Uh, I would hate to bug you, seeing how much you request not to be bugged. You should just do it now and put it in the next build. :O

    @joshua12131415 shhh
     
    joshua12131415 likes this.
  5. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    We'll see, its not a 2 second change (current limit is just a hardcoded number in multiple spots) but i'll stick it on the list.
     
    Monkey_Feats, Osmal and PUNK123 like this.