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Poor crippled knights

Discussion in 'General Discussion' started by RectalTerror, Jul 22, 2011.

  1. RectalTerror

    RectalTerror Guest

    I've liked this game, I've liked all the changes so far, the major ones (default game mode, gravity) like the minor ones. I play knights exclusively & didn't even mind when bombs were reduced to 1.
    But this..? What's the point? I don't even see what it's trying to solve, were there too many knights & it had to be regulated? The class I've seen the most so far are builders, then knights & archers. Do we need even more builders?
    Were knights too powerful? The worst is that it doesn't even seem to make knights take more time to destroy blocks, it only makes it a lot more boring. Imagine if in a MMORPG you couldn't target something, but you had to press right on time looking at a gauge? It's ok that it takes some more time for a knight to destroy a wall.. as long as you can just hold your key.

    I can imagine it was added for fights, but (because of lag) fights are more random than strategic anyway, and it's not a gauge that will change this. Knights typically spend more time destroying stuff.
    Now maybe this was added to turn knights into protectors of builders, & it's now builders that are supposed to destroy stuff, while knights are protecting them? Good thinking, but I haven't seen this happen so far, knights are still waiting behind, there's just no action anymore.

    It also makes games never end, it were knights rushes to destroy a strong wall that made the game advance, now games are slow construction games, & I believe everyone is happy because most are expecting this game to be about building castles & never touch them. Quite possibly in a future update all offending stuff will disappear, and destroying an enemy wall will become a reason for kicking.

    But I guess that since it's still there after a few days, players like it that way. I find it totally game-breaking, and since I never liked archers & find builders boring, well that's game over for me.
     
  2. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Knights aren't really nerfed in terms of combat, but to be honest there were plenty of people who were asking for them to be nerfed in terms of destroying buildings. Most people (me included) want there to be more teamwork involved between a builder and knight. The fact that it's not happening as much may need to be revised, but honestly I feel the changes they've made have been a step in the right direction.
     
  3. RectalTerror

    RectalTerror Guest

    ok so if that was the goal for real, it's perfectly executed


    it's not happening & will never happen as long as you're playing with random joes who you can't trust nor build a strategy with. The strategy arises by itself, naturally, if you're a bunch of knights who start attacking a strong wall, & end up destroying it. But a team of knights & builders coming with the goal to destroy a wall, each doing its job? That's too complex to hope to see this arise by itself in a team of random people. Even when you know how to play, and even if everyone knows how to play, that still doesn't mean everyone will build a valid strategy, even with chatting (not everyone necessarily reads, not everyone wants to agree on a necessary "leader" to do this kind of thing).

    & what was wrong with knights destroying walls anyway? Why is this the job of a builder? Builders already have quite a lot of functions & features. Knights? Killing & destroying. And now it should be just killing?

    I'm pretty sure that the complaint come from builders who don't like to see destroyed the pretty stuff it took them time to build. But then decide which kind of game you wanna play: peaceful medieval lego life, or aggressive castle assault?

    There were stuff that were real problems in the game, namely sky ladders for example (& I found them nice, built a lot of them, but I'm not missing them), and they were properly dealt with. But to me knights attacking a wall was neither too hard nor easy, it was a perfect balance, taking a long enough harassment to destroy a thick wall, & this isn't happening anymore (& I believe it can still happen as it doesn't seem to take more time to destroy blocks, but it's so painful now that I'd rather sepukku than do it), & thus the game isn't moving.

    Note that I wouldn't even be against a medieval lego life game, it could be fun, but then it'd require gardening, seeds to plant, vegetables to grow, trading stuff between the 2 castles, etc. The first thing this game reminded me (because of the graphics most likely) was Millennium's Robin Hood & Rome "life" games, and it was pretty fun to wander around the land in Robin Hood, even not paying attention to the scenario, killing a random guard & watching him being put in a coffin & burried near the church.
     
  4. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    It's really not as complex as you make it out to be. Destroying walls can be left to the builder, provided you have one in the front lines and knights do the protecting killing stuff. It's really only common sense for a knight to see another knight rush for the builder trying to get him in the castle and want to protect him.

    I also disagree knights are only good for killing. While their destroying capability has been nerfed, it's still there, coupled with bombs they can sometimes destroy buildings faster than builders. Killing is self explanatory. There's also more subtle things, like shielding your archers, pushing enemy archers back, capturing outposts (cause they're the best class to do it) and protecting the classes with less HP.

    I find that the amount of time knights take to destroy a castle foundation is still pretty good. It really shouldn't be hard to hit the fully charged meter to work on that block, else you're just rushing anyway.

    If you want to argue that a class has a small amount of roles, argue that for the archer, whose only role is to kill. Even if they use arrow ladders, the purpose of this is to find a higher spot to kill more people. They are terrible at outpost capture, they can't push for the life of them and have little to 0 teamwork orientated abilities. They also have very poor block manipulation. They can only hit dirt and slower than builders. They are made to kill and that's that. The only other good thing I can think of for an archer to do is to kill the flag carrier. But they make up for this with their killing capability, skilled archers can get massive KDR. But this issue is neither here nor there anyway.

    The point i'm trying to make is that if your team is not good enough to coordinate attack don't assume the underlying problem is to do with the actual game balance. It's to do with the players if they can't figure out the simple fact that builder = destroy blocks knight = protect people. He has a shield for christ sake what else is he supposed to do? If your knight is not even good enough to attempt to protect your front line builder that team simply doesn't deserve to win. Plus the knight makes up for his lower block destroying capability with having all the other roles I have described.
     
  5. Vania

    Vania Guest

    What I dont understand is:

    If they wanted to nerf knight's building destroying ability why are bombs still the same?
    I mean, knight's melee was never a problem for properly designed towers, but bombs on the other hand...
    the only way to stop a suicide bomber is with another knight.
     
  6. RectalTerror

    RectalTerror Guest

    I've logged in occasionally since the changes, couldn't play more than a full minute, but I was happy to see that servers were hardly populated, it must mean that I'm not the only one thinking that this game took the wrong direction.
    Although IMHO it's allowing custom maps that was the biggest mistake, what's with that horrible drawn castle map that makes absolutely no sense? Something you should know when you release tools: users have absolutely no talent, but will use it anyway. It doesn't matter when they keep their "work of art" for themselves, but sharing that "castle" "map"? Was the only point to say "hey guys I drew a nice castle, no I swear it wasn't drawn by a 6 years-old! As for the gameplay? Well I didn't really care about that, it's a nice castle!"?
     
  7. czubai

    czubai KAG Guard Tester

    Messages:
    173
    Did your girlfriend break up with you or are you just a general flamethrower?
     
  8. RectalTerror

    RectalTerror Guest

    Something's telling me you must be the one involved in that horrible castle map.. don't worry, I've seen worse.. (I just didn't have to PLAY it)
    Anyway: at this time in europe there should be some people on servers, the 2 euro ones are near-empty one with people testing crap, there's a (probably laggy) russian one that might be good since it's always full. 16 players.. big deal.
     
  9. Valkyrie

    Valkyrie Shark Slayer

    Messages:
    681
    The Castle map is inventive and makes people use their initiative to break through the castle and stop the enemy.
     
  10. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    Lol most games I join are now 50% workers, 40% Knights, and then a 10% of archers which is me and one more guy.

    Edit: I hate most of the maps nowadays, but the gold castle isn't one of them. It's my favourite map, in fact.
     
  11. czubai

    czubai KAG Guard Tester

    Messages:
    173
    Nope. Nor do I like most of the current custom maps. I'm not going to bother both of us with rants about them being optional and giving people a chance to develop mapmaking skills. Something's telling me it'd be more productive to talk to a wall.
     
  12. Biffleur

    Biffleur Guest


    And 40% of them are useless
     
  13. Rainbows

    Rainbows KAG Guard Forum Moderator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    985
    Is OP trololol? Cause he is hardly polite...
     
  14. willy

    willy Guest

    Rectal buddy, I have to disagree with you. I've been playing as a knight and I've been taking out enemy walls in a relatively easy and fun way. Here's how I do it:

    1.) Approach wall, toss bomb at base.

    2.) Fight any knights, archers, builders in the area. If a knight dies before using his bomb, you can loot it. Also, sometimes they will foolishly throw a bomb at you and inadvertently help you destroy the wall (be sure to shield or move out of the way if they do this of course).

    3.) Use looted bombs on wall. Start chipping away at the wall with the charged gauge. If you time it just right, you can strike just before the meter fills and it will count as a charged strike. If you get the feel for this, your repeated strikes will be very fast. Stone doesn't take that long to break honestly. If another knight is helping you, it's much faster of course.


    Also, the charging up meter was introduced as a way to bring down a knights shield if he's shielding. I've done this many times, and it allows you to strike again and win the fight eventually.

    Maybe just practice at it? :P
     
  15. willy

    willy Guest

    Also, I find it best to switch between classes. If you need ladders, for example, switch to builder, make them, then switch back.

    As a builder, I anticipate what my team will need. An outpost on a hill, a wall on bedrock to block the enemy, or ladders/bridges. If your outpost is near the action, it's easier to switch between classes. Don't be lazy and just stay as a knight the whole game, and then get mad that builders don't help.

    If you find that your team has useless "fantasy builders".. then take a moment to switch classes and do what needs to be done yourself, then go back to knight.
     
  16. Biffleur

    Biffleur Guest

    In some situations it's not as simple as that.
     
  17. saniblues

    saniblues KAG Guard Tester

    Messages:
    418
    >Play knight
    >Hold up my shield the entire round when I'm above ground
    >Swat weakling builders like flies when they get in my way (this is when they don't build buildings at the speed of light to block me)
    >Laugh at archers because their arrows do nothing
    >Laugh at other knights when I mash the E key and toss their bombs back at them
    >Dawn my crown as king of the underworld when I go underground for any period of time

    Knight is underpowered please buff
     
  18. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Agreed.
     
  19. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    I don't understand Sani I think we need a graphical representation.
     
  20. RectalTerror

    RectalTerror Guest

    You could do all this before the stupid meter.

    Anyway I've tried switching to builders (since archers are no fun at all, but that's ok because they have never been fun in any build), and it's fun enough, but it's totally a different game from a builder perspective. No more action, I feel like I'm building stuff peacefully. And now I understand why the knight was crippled: it's indeed less fun, as a builder, when you see your stuff being destroyed. But then, just remove the knight, merge both camps into a purple color, and let's build our crap peacefully and invite each other into our pixel houses to drink a cup of tea.