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CTF Punk Eater [REJECTED]

Discussion in 'Rejected Maps' started by Dark_Kingdom, Dec 7, 2016.

  1. Dark_Kingdom

    Dark_Kingdom Arsonist

    Messages:
    19
    Map name: Punk Eater
    Gamemode: CTF
    Symmetrical: Yes
    Special features: The colors are actually right this time.
    Map: Mini Phase2 map.png

    Phase 2 map.png


    I had an erotic dream about Princess @Geti which gave me mystical map-making powers.
     
  2. Clev

    Clev Resident Stoner Staff Alumni Donator Tester

    Messages:
    106
    Love it.
     
  3. an_obamanation

    an_obamanation The boss Donator

    Messages:
    392
    Looks great, and the consuming of punks is a ritual I approve of. It also looks like it'd be fun to play on.

    Only problem is uh, i'm either colorblind and seeing blues as reds, or you set blue team's flags and spawns as red.
     
    joshua12131415 and Clev like this.
  4. Dark_Kingdom

    Dark_Kingdom Arsonist

    Messages:
    19
    Whups, wasn't paying attention when I did that ;-;
    I'll fix it in a bit
     
    an_obamanation likes this.
  5. Clev

    Clev Resident Stoner Staff Alumni Donator Tester

    Messages:
    106
    Dammit Terri, that's why I loved it.
     
    an_obamanation likes this.
  6. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    This map is illegal in canada
     
    BarsukEughen555 likes this.
  7. epsilon

    epsilon Assonist THD Team Forum Moderator Donator Tester
    1. Gather Oceania
    2. KAG World Cup 2018

    Messages:
    506
    This map looks like it's gonna be stalemate galore. If one team has a good offensive builder they will just fortify the whole centre.
    This is a drastic improvement compared with your first map ::D:. Great job!
     
  8. mcrifel

    mcrifel Haxor Staff Alumni Tester
    1. MIST

    Messages:
    582
    The map looks cool as a png but the placement of blocks seem very random and there is no surface stone at the start unless you go down to the cave. Also a bit too much gold and not really in keen places, again very random placements. Also as @eps0003 said, this map is going to be a stalemate fest, the mid can be easily fortified and almost unable to taken back since there is a pit and a height advantage, also a ballista and catapult would be absolutely overpowered in the middle. But besides that the map is stunning to look at and has a very good concept.
     
  9. _Cuffs_

    _Cuffs_ Haxor Staff Alumni Tester

    Messages:
    103
    If the middle has all the advantageous properties that you sugest then that should lend to less stalemates as the winning team would snowball upon winning mid. I think a map needs testing to actually pass the ol' "it's too stalematey" judgement.

    In my opinion this map looks like it could lead to some pretty interesting matches.
     
    Clev and Magmus like this.
  10. mcrifel

    mcrifel Haxor Staff Alumni Tester
    1. MIST

    Messages:
    582
    I meant the middle pit but yeah if you have the middle of the map then it won't be a stalemate since the siege spam will be too strong.
     
    Clev likes this.
  11. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    6 months later, still not fixed.
     
    BarsukEughen555 likes this.
  12. mcrifel

    mcrifel Haxor Staff Alumni Tester
    1. MIST

    Messages:
    582
    Colors are messed up, way too much gold, stone placement seems random and with little thought, mid is more 2 mids and with the gap in the middle it will make it hard to capture all of it as a team, this makes it hard to get past the middle an thus creates stalemates. Especially if the back flag is pretty far back. I also don't get the flags at mid they seem a bit pointless. All in all this map has a lot of flaws.

    Rejected