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[RDTM] Abandoned Construction

Discussion in 'Maps' started by JacKD, Apr 28, 2012.

  1. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    The order came in from high command to secure the Abandoned Construction site near the to the mountains. This old deteriorating building still stands functional and full of useful resources to use against your enemy, but they are already here.
    ¡There's no time to setup a camp site! Use every corner of the Abandoned Construction against your foes to ensure the capture of this area.

    Map name:
    Abandoned Construction

    Game types:
    [TDM][RTDM]

    [​IMG]

    Get it from:
    http://kagstuff.com/map/abandoned-construction



    More maps by me:
    http://kagstuff.com/users/jackdurden
     
  2. Ghozt

    Ghozt Haxor

    Messages:
    1,083
    I think this is great, personally just from looking at it, it looks to patterned, I just think it would have better feel if at least the back-wall was less symmetrical. (Also my maps keep falling down, how do you stop this?)
     
  3. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    Thanks, yeah I know the pattern it's pretty obvious. I try to keep the map balanced through symmetry, and this is the major pitfall.

    I didn't understand the question in (), is it: a) your maps keep falling down? or b) this map keeps falling down?
    a) Instant map collapse happens when you are using the wrong PNG format (e.g. maps with layers). To avoid this, open a map you *know* its working, and work from there (you can erase everything and resize) make sure before saving that you flatten the image (one layer).
    If some part of your map collapses when you destroy a block, then you need more background dirt. Background dirt DOES NOT solve Instant map collapse AFAIK

    b) I tested the map and it works for me :S So if this is happening to you, tell me and I'll try to figure out what's going on. Some parts of the map are meant to fall when bombs explode near them though, so that's a feature not a bug :)