This is a first for me, posting something in S&I. I... I feel kinda... dirty. Anyway. Just posting to gauge people feedback for an idea I've been mulling over for a while now: Make arrows fired from the archer's shotgun attack decay/break sooner. In effect, I'm suggesting that arrows fired shotgun-style only fly ~half a screen (mid zoom) before breaking mid-air. Tops. Maybe even less distance. Why? Because the single biggest difference between skilled archers and pleb archers is that one group uses carefully aimed shots, at a variety of charge levels, to make life miserable for the enemy, whereas the other group uses a constant barrage of mindlessly spammed arrow-shotgun to make life miserable for the enemy. One group, although individually tricky to deal with (due to their skill at being slippery-bastards), are generally few in number and hence can be dealt with, one way or another. The second group, otoh, are legion; however many you kill, there're always more--and their spam is irrepressible. If we make shotgun strictly a short-range attack then it can continue to be used as it was intended (allow a ballsy archer to 1v1 a knight) without allowing plebs to spam endlessly (clogging the very air one breaths) in the vain hope of being even remotely useful. Suddenly long range archery becomes a matter of needing to aim, and those wishing to employ shotgun will need to come the fuck out of their campy towers! So, um yes. Does anyone have any thoughts on the matter?