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Remove placing spikes on just backwalls, please!

Discussion in 'Suggestions & Ideas' started by this_whomps, Oct 11, 2014.

Mods: Rainbows
  1. this_whomps

    this_whomps Shopkeep Stealer

    Messages:
    2
    It's just ridicolous, builders keep placing some backwalls on the battlefield, waiting for players to come near them to kill them and then they put spikes and squash them! Please, remove this "feature", make spikes "heavier" (I mean they'd need more than just backwall to place them, like, they need to be placed on blocks and they fall only when the block is destroyed).
     
    mcrifel and Fuzzle like this.
  2. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    well then, maybe watch out for builders carrying spikes?or you could just wait for an archer to come by and snipe the builder besides isnt this game is about teamwork not just "im a knight come here builder and get raped"
     
    Last edited: Oct 11, 2014
    RadioActive likes this.
  3. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    Make spikes like doors. They fall down after kinda 10 sec if not attached to a block...

    :thumbs_up:
    --- Double Post Merged, Oct 12, 2014, Original Post Date: Oct 12, 2014 ---
    And if you then brake the block which the spike was attached to, the spike won't fall down if it is attached to backwall. If it isn't, it will fall down but not deal any damage!
     
    this_whomps and Fuzzle like this.
  4. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    yea, builder should only build who needs an offensive builder? if they want to defend themselves let them use that toothpick they call a pickaxe; or that op boulder right? that they can rekt with right? wrong the knight will eventually use thier brain and just crouch, then theres the fact that the builders spikes ruin the camping knights by towers which is why every really good knight wants to be able to shield it(yea while we are at it let them sheild falling blocks because builders arent useless enough already).Lastly there is the fact that a builder has no defense against bombs so if you want to kill one spike dropping SHELL OUT 25 GOLD you poor bastard
     
  5. Verzuvius

    Verzuvius Shark Slayer

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    545
    But before, you have to switch to builder, gather 200 wood and THEN you have your knight workshop but only 5 gold... Switch to archer, camp some... 30 minutes later, you got a bomb and the builder left the game.
     
  6. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    Messages:
    810
    I like spike dropping. The only thing that would balance it though would either:
    1. It stops when Killing an enemy.
    2. Does more damage from higher up, not an instakill from 1 block above the ground.
    3. Only does 3 hearts (idk)
     
  7. I laughed when I read this, your argument is invalid because A builder relies on teamwork to kill enemies. An offensive builder should be building offensively not being the alternative melee fighting class. You use the teamwork you get from the fellow knights to progress as a builder. Do you honestly think that a knight is going to wait on the battlefield for backup to kill a builder just sitting waiting to spike drop?
    Anyways though as invalid as this argument is, its highly unlikely that this will be changed.
     
  8. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    my opinion is no invalid an offensive builder would charge to the middle and start building;then almost always there are knights charging and archers waiting to pick them off.that would be teamwork where as in your opinion a builder should hide behind all the other classes? no that isnt balanced at all anyway if you want to kill the builder "camping behind backwall" then either wait for an archer or or spend 25 coins for a bomb....
    you should have built the knightshop in the 180 second build period......and within the build period you couldve earned 25 gold placing 25 stone blocks.......(would take 1/2 the build period)anyway both of you are wrong it should only take the build period to get a bomb and chiken your opinion is invalid a builder needs atleast a chance to survive against a knight and a boulder wouldnt do it anyone with 1/2 a brain would just crouch.
     
    DatNobby likes this.
  9. Dargona1018

    Dargona1018 Ballista Bolt Thrower

    Messages:
    569
    I am gonna butt in here with a little thing called correct terms:
    Offensive Builder - Same as a sapper, they go up front and rek shit by blocking doors and building ladders
    Forward Builder - The one that most people think is offensive, the one that goes forward and builds the outer defenses.

    Edit with the correct terms, and I won't go all medieval on your asses.
     
  10. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    offensive-actively aggressive; attacking

    that would mean an offensive builder would charge forward and help hold off the other team so your terms are wrong

    also an offensive builder spamming blocks and ladders? no that is called a noob
     
  11. Dargona1018

    Dargona1018 Ballista Bolt Thrower

    Messages:
    569
    Spamming blocks and ladders= elite strategy.
    They put the blocks over their doors to keep them from exiting, they put ladders so that their team can get over and keep them off their back, and then that builder proceeds to collapse the structure/get into the flag room.

    Also, they are much more aggresive in the way that I spoke than it is with making a small tower to keep them away.
     
  12. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    that isnt offensive it is spamming blocks not attacking in the slightest
     
  13. Dargona1018

    Dargona1018 Ballista Bolt Thrower

    Messages:
    569
    Well, offensive makes no sense with your forward-builders either. They aren't attacking in the slightest.

    But anyway, didn't want to start a fight over terms, its just that I believe those have been used ever since I have joined, and it kinda ticks me off seeing people use them incorrectly.
     
  14. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    "Edit with the correct terms, and I won't go all medieval on your asses." and they are offensive if they charge and attempt to hold off the other team like my explanation
     
  15. If you don't see the common sense then I don't think you're ever going to

    The builder builds things he is not a tank that kills everything in a radius.
    It should be difficult for a builder to kill a knight they should rely on other classes for cover and if their teammates can't provide that you can't get a builder push.

    If a builder can solo everyone already why do we have other classes?
     
  16. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734
    "forward builder", "offensive builder", who gives a shit about the builder's role right now? I'm pretty sure we're supposed to be discussing OP's idea to remove spike dropping.

    On topic: I like the idea of spike dropping, simply because it is a good way to take out enemies who are right next to your base and you have no knights near you. Then again, that's why we used small collapses back in classic. Sadly, knights tend to survive small collapses in beta, and spikes fall faster than blocks, making them a more efficient option. I think that spike drops should be slowed down and the damage should be reduced to 3 hearts. This way, builders can't just destroy a few knights with a single spike, and knights can at least see it coming when they're dropped from a height. Also, the chicken builder who lures knights into an area with backwall hopefully shouldn't win against the knight.
     
  17. Verzuvius

    Verzuvius Shark Slayer

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    545
    2 hearts, not 3 hearts. Moles are otherwise able to instakill the builder/builders pursuing it.
     
  18. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734
    Very rarely have I seen a tunneler who has a height advantage over builders pursuing him. Most of the time, defending builders dig in from above to counter tunnelers, rendering spikes obsolete for the tunneler.
     
  19. franek123

    franek123 The architect of the royal castle. Donator Tester

    Messages:
    514
    Thats retarded. Imagine all the floating spikes and all the insta killing spikepits becouse of spikes on backwalls
     
  20. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    Thanks!

    Well, I thought it would enable funny trampoline traps and other kinds of traps/buildings.

    Moles, you never see them coming...
     
Mods: Rainbows