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Remove vehicle's driving seat once locked

Discussion in 'Suggestions & Ideas' started by 8x, Feb 1, 2015.

Mods: Rainbows
  1. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    Pretty much what hte ttitle says.

    Once you lock a ballista or a catapult they can't be driven and that extra seat is a bit confusing sometimes. Specially if you got 2 or more vehicles placed on the same area, or you got a path downwards right below the vehicle (you press Down to go down and you accidentally sit on that driving seat).
     
  2. Superblackcat

    Superblackcat baideist baide Staff Alumni Tester

    Messages:
    462
    +5000? This would be so helpful especially when people stack like 20 ballistas. (or 2)
     
  3. SirDangalang

    SirDangalang Lvl. 128 MissingNo. Donator

    Messages:
    235
    What is this? This is way too logical for the suggestions & ideas section haha ;)

    I like it, +1 ::D:
     
    BlueLuigi likes this.
  4. ThE_HeRo

    ThE_HeRo Bison Rider

    Messages:
    136
    Love it. +1
     
  5. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    clap0.gif
     
    ThE_HeRo likes this.
  6. Trumbles

    Trumbles Bison Rider

    Messages:
    458
    Would be a great quality-of-life change. +1
     
  7. Fuzzle

    Fuzzle Grand Grumbler

    Messages:
    297
    @PopWheelsOff.as
    Code:
    ...
    if(!this.hasTag("immobile")) {
        CBlob@ chauffeur = this.getAttachments().getAttachedBlob("DRIVER");
        if(chauffeur !is null) this.server_DetachFrom(chauffeur);
        this.Tag("immobile");
        PopWheels(this, true);
    }
    ...
    
    @SeatHop.as,
    @SeatsGUI.as
    Code:
    ...
    const bool driver = ap.name == "DRIVER";
    if(driver && blob.hasTag("immobile")) continue;
    ...
    



     

    Attached Files:

    Last edited: Feb 5, 2015
  8. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    Me likes, now implement AK 47 in normal CTF Fuzzle.
    Jokes aside, ill pass this link to Geti, if he likes the idea and the code it might be bound to be added.
     
Mods: Rainbows