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Removing attachments & getting owner of a block

Discussion in 'Modding Help' started by LightTab2, Nov 22, 2014.

  1. LightTab2

    LightTab2 Drill Rusher
    1. Zen Laboratories

    Messages:
    83
    1. There is a possibility to add attachments, but to remove?

    2. If I have a block, can I get the blob of player who built it?

    3. Is it possible to disable minimap?

    Thanks in advance.
     
    Last edited: Nov 22, 2014
  2. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    Scripts can add attachment points but currently cant delete them.

    Yes, if you're using the default placement scripts look at void PlaceBlob(CBlob@ this, CBlob @blob, Vec2f cursorPos) in BlobPlacement.as .
    Code:
    blob.set_u16("builder id", this.getPlayer().getNetworkID());
    
    /*
          Sets a u16 variable that is the builder players networkID on the block.
          You can then fetch the player from the blob at any time by using the following;
    
          CPlayer@ player = getPlayerByNetworkId(this.get_u16("builder id"));
          if (player is null) return;
    
          // do stuff
    
    */

    Yes, just add the following to the gamemode.cfg of the mode you want to remove minimaps from.
    Code:
    minimap = no
     
    LightTab2 likes this.
  3. LightTab2

    LightTab2 Drill Rusher
    1. Zen Laboratories

    Messages:
    83
    Thank you very much, your help saved a lot of my time, which I could spend on searching for functions, especially with placement.

    Would it be stupid if I set it to Vec2f(-100, -100)?
     
  4. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    You should join #kag.modding on irc, you will get faster answers there. Regarding your question, it depends on what you want to accomplish. If you could give me a clearer picture of the functionality you want I could give you a better answer.
     
  5. LightTab2

    LightTab2 Drill Rusher
    1. Zen Laboratories

    Messages:
    83
    Thank you again, I'll check out how's irc working.
     
    Last edited: Jan 11, 2015