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Removing the support system

Discussion in 'General Discussion' started by FinDude, Jun 30, 2011.

  1. FinDude

    FinDude KAG Guard Tester

    Messages:
    123
    It will reintroduce skybridges, built in the safety behind a ten-tile thick stone slab.
    Castle building will be reduced to a height contest. Build up for y tiles, build horizontally for x tiles. Period.

    Why?
     
  2. Vania

    Vania Guest

    What are you talking about?
     
  3. FinDude

    FinDude KAG Guard Tester

    Messages:
    123
  4. Aquillion

    Aquillion Guest

    I personally feel that the support system has been good for the game, overall. It makes for interesting (and sometimes hilarious) events, it encourages people to build in a more interesting fashion, and it makes attacking structures more interesting than just tunneling straight through at the most obvious point -- you can undermine them to make them collapse.
     
  5. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    As soon as you hit the column supporting it with a catapult it'll collapse... I don't think we'll see people investing the amount of time it would take to build something thick enough to be a real threat.
     
  6. bilbs

    bilbs Guest

    Yeah findude I was a bit concerned by this as well.
    I didn't think it was actually MM posting that until I was corrected.

    You'll still be able to remove a sky bridge by removing a single tile, assuming it's poorly supported.
    So a single well placed catapult shot will take down the entire structure.

    I think the thought behind this reversion is that if it's easy enough to destroy than it's not a threat. If someone will take the time and supplies to build a massive sky bridge that can just be crippled then it's alright to do so. Right now it's difficult to span a large gap, even for a short amount of time. And this hold up combat?



    I still don't agree with it though. There are still ways to make a sky bridge if you're willing to put in the time, and they can be taken out pretty easily. Not having people able to bridge over anything you construct and drop into your back lines has been a god send.
    Especially in a game of CTF. You should not be able to bridge over the entire map.
    The other day two builders dropped right onto the top of our tent and stole our flag. It was infuriating, because no one else saw them until they had ran to our frontlines, hopped the wall, and ended the round. It was a pretty game breaking moment, considering we had them pinned to their 4th of the map.
     
  7. Vania

    Vania Guest

    Wow, I just read that.

    I like the support system... it doesnt feel artificial to me but...

    If you're gonna remove it, remove it for every block except ladders plz.
    Stone bridges are cool, but please no skybridges again...
     
  8. Aquillion

    Aquillion Guest

    Ah, wait, maybe I misunderstood.

    You mean it will still require some line of support to the ground, so you can kill it by removing one tile? In that case it's not so bad. (Though, I still think I prefer the current system.)

    I just don't want to see what we had before, with bridges just magically floating in the air without touching the ground at all. Sure, the collapse system is used for griefing and such sometimes, but making an entire enemy structure collapse by undermining it is just incredibly fun, and I wouldn't want to see that go away.
     
  9. bilbs

    bilbs Guest

    Yeah, from what I understand they'll still be collapsible. Just not garnered by the laws of physics.

    I guess I'll have to see it in action. Some much more interesting bases could result from this.
    But skybridges will always piss me off.
     
  10. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    I'm on the fence on this.
    I will always consider it better than things used to be as long as sky bridges are not feasible.
    However, I don't know if this will be better than the current situation - I'll have to play it and see.
    That said, if things are drastically worsened, perhaps they'll put it back in with a significantly increased horizontal block limit or something like that, so that it only catches extreme cases. I expect we'll see plenty of tweaking over the next few builds.
     
  11. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Personally I hate it. Just because it's collapsable doesn't mean it's easy. Chances are by the time you find out they're building a skybridge you won't have time to build a catapult. I mean come on you can say catapult counters it but you have to set the bloody thing up first and THEN find stone THEN fire it. This is all happening while people are jumping down by your spawn area trying to take your flag.

    Besides, some skybridges literally cannot be countered with catapults. Some go all the way up to the top of the sky. In order to counter it with a catapult you'd literally need a stone tower hundreds of squares high in order to build a cata high enough. Yes backwalls might be able to help but even still.. it's pretty hard without making your own skybridge, then it gets ridiculous.
     
  12. saniblues

    saniblues KAG Guard Tester

    Messages:
    418
    You know the old saying, "don't fix what ain't broke?"
     
  13. Snow

    Snow Guest

    I vote for this to be server side option. I DEFINITELY do like the old pre-physics way, but physics in the game grew a bit on me. In some cases I like the support structure. I think and feel that some features should last a bit longer to saturate. In other words it needs to appreciate. It's like technology, specifically computers. Before you could really get to know your computer... it was already obsolete. Now people have computers in their pockets that they play Angry Birds on, browse WasteBook ("liking" pictures of crappy flea ridden annoying poodles) and yak to their hipster idiot friends... that are more powerful than the computing systems of the Apollo spacecraft. The technology never seems to see would could be its true potential.. instead it's being used by someone who simply knows how to manipulate it on the surface level and nothing more.. never knowing what they hold in their hands.

    Once people learn to play with physics.. you'll start seeing awesome structures and cool (non-cheating) tricks and designs in buildings. You might even see buildings set up that can be taken down swiftly domino-effect style if an enemy comes to attack. I say leave it in the game and just turn it off by default. Those that want it in the game can run a server and turn it on.

    The only other analogy I can think of is like playing an instrument. When you are first learning.. it sounds like shit. But with time as you keep playing, you start to get to know your instrument.. how it behaves and sounds and you also get skilled in making music on it. Next thing you know, you're at Carnegie Hall.
     
  14. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    I've gotta be honest, I don't think we're really going to see SBs getting built again with this change.
    I don't deny they're totally doable, I just think realistically they won't happen.

    I may be wrong, but we'll soon see when the next build is out.
     
  15. Vania

    Vania Guest

    "I've gotta be honest, I don't think we're really going to see SBs getting built again with this change.
    I don't deny they're totally doable, I just think realistically they won't happen."

    Not skybridges but bridges beetween towers. Then the game becomes just about building a bridge to hop over your opponent's defenses, which is boring IMO.
     
  16. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Goddamnit Findude that title is not clear enough :P

    TO BE CLEAR, EVERYTHING WILL STILL FALL TO BITS YOU'LL JUST BE ABLE TO BUILD STRUCTURES THAT ARE WIDER THAN 5 TILES OR SO HORIZONTALLY.

    @vania: You'd have to build a higher tower than your enemy to be able to build over their tower, surely?

    I think we'll just see increased use of catapults to counter bridges and ladders and that's good because it's a large part of what catapults are intended for :P
     
  17. Aquillion

    Aquillion Guest

    Also, I believe the devs have said that they intend to add fire arrows eventually. That'll take care of wooden bridges (sky or otherwise) real quick.
     
  18. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Increased catapult use or not there is still the issue that enemies will still build skybridges to the top of the sky and if you have played in a server while this is happening youll know that by the time youre even aware of the bridge it is far too damaging to your team to reverse. Id like to see you try and get a catapult up to stop it while enemies are jumping down in swarms toward your spawnpoint and ambushing you before you can get the wood and necessary tower. Whats worse is with outposts now in the game you would not even know the enemy have a skybridge till theyre running back from your base with your FLAG!!!
     
  19. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    Why not just reduce the height of maps then? We've got a lot of unnecessary sky that we can scrap.
     
  20. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    I'll have to see the version before commenting on this.