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[RTDM] Dust

Discussion in 'Maps' started by LucasTT, Oct 16, 2012.

  1. LucasTT

    LucasTT Haxor Tester

    Messages:
    455

    Attached Files:

    JacKD and WarrFork like this.
  2. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    I really like the look/layout of this map but there are way too many good camping spots/chokes. For example the spawn hills are ridiculously easy to camp, even if people shield well you can knock them into the void and you have tonnes of high ground advantage.
     
    LucasTT likes this.
  3. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    Maybe I will do a second version,with less camping spots.
    So,the spawn would be better,flat?
     
  4. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    Nice map!

    I only dislike KAG lighting... Hate those dark caves, but that's not your fault :P
     
    LucasTT likes this.
  5. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    Ty Jack :)

    Are you talking about the darkness on the tunnel?
    If it is,I can make it iluminated :)

    All suggestions might be on the next versione of the map :)
     
    JacKD likes this.
  6. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    Yeah, that's the thing. If you manage to light it up without changing the aesthetics much, would be a nicer map IMO.

    Anyways I think some people do like these caves to hide... it's a matter of taste :P
     
  7. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    OK,I will do 2 second versions,get it? :P

    Both with the suggestion of Contrary,and one with the suggestion of Jack.
     
  8. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    Raised spawns look much better but yeah gameplay wise flat is better. If you don't want to flatten it you could add some sort of platform or something between the spawns and the towers so that people can get a good vantage point on the spawns. You could also flatten the hill just slightly and not make the pit such an easy kill (though I do find void kills hilarious).
     
    LucasTT likes this.
  9. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    Flatten the hill like this?:
    [​IMG]

    About the platform between the spawn and the tower,I didin't get it...

    But,you said good vantage at spawn,but in the previously post,do you said that vantage at spawn are bad?
     

    Attached Files:

  10. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    I think he means that having height advantage right at the spawn is a bad thing, so you should have an accesible platform with height advantage OVER the spawn as to supress spawn camping from the defending team.
     
    Contrary and LucasTT like this.
  11. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    Oh,got it,ty Jack :)
    Maybe I will post the second version just tomorrow,because i'm really busy working at my Map Creator.

    Ty for all the help :)
     
    JacKD likes this.
  12. allknowingfrog

    allknowingfrog Bison Rider

    Messages:
    549
    Did the preview in the OP have signs? How did that happen?
     
  13. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    Yes,because I ran it on the Deathmatch game mode :s
     
  14. allknowingfrog

    allknowingfrog Bison Rider

    Messages:
    549
    Hmmm. I only see signs if I play Deathmatch on the default map. If I load my own maps, they're normal.