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/savemap

Discussion in 'Maps' started by TerryDactyl, Aug 8, 2012.

  1. TerryDactyl

    TerryDactyl KAG Guard Tester

    Messages:
    232
    command savemap does not work as documented.

    Instead of saving .png files to the maps folder, I'm getting .kag files, which is unfortunate, because I would like to use the generator in combination with an image editor.
     
  2. https://forum.kag2d.com/threads/map-making-tutorial.5343/
    1.) First, you need to find and put your custom map into the games map folder (Program Files\KAG\Base\Maps) make sure it's .png

    2.) After that you do that, you go to "Single Player" -> "Sandbox"

    3.) You'll be in a randomly generated map, to get the map you specifically want, you have to go to in the console (aka "Home" button) and type in the "/loadbitmap MAPNAME"
    If we apply this rule to /savemap we will get /savebitmap.




    Rocket engineering.

    @down, fffffff, they broke something. Try saving via editor, as xxxx.png
     
  3. TerryDactyl

    TerryDactyl KAG Guard Tester

    Messages:
    232
    well, that's all well and good in theory, but there is no /savebitmap command.
     
  4. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    To save a map as a png head over to the editor menu.
     
    Rayne likes this.