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Server Help and stuff

Discussion in 'Server Help' started by Axel, Jun 16, 2012.

  1. Axel

    Axel Catapult Fodder

    Messages:
    3
    Hello everyone I recently setup a full premium ctf server and NOTICED no catapults and collapsed.
    After recovering from my concussion i was wondering why do the free servers get catapults is there a way to set so we get the premium stuff and the catapults. A copy of the config file for it would be good :P
     
  2. Downburst

    Downburst Mindblown Global Moderator Forum Moderator Donator Tester

    Messages:
    1,813
    Moved, you could try setting your gamemode to FullCTF at dedicated_autostart.gm
     
  3. Axel

    Axel Catapult Fodder

    Messages:
    3
    CTF
    // 1 for TDM
    // 2 for Sandbox
    // 3 for Zombies
    // 4 for RTDM
    // 10 for TEST

    these are the modes in the autostart? which one is fullctf
    </br>--- merged: Jun 16, 2012 10:11 AM ---</br>
    just turned it to fullctf and everything but still no catapults I think i have to go into /rules and change the settings in there but i am not sure which one I need help ^_^
     
  4. FliesLikeABrick

    FliesLikeABrick THD Team THD Team Administrator Global Moderator

    Messages:
    952
    FullCTF intentionally does not have catapults or a build time by default - it is done to discourage turtling in and just besieging each others' base across the water.

    VERY IMPORTANT
    https://wiki.kag2d.com/wiki/Modding

    Read the last part about autoupdating. If you want to modify the files in Rules/, you MUST copy them to a new directory like Rules/FullCTF-modified/ otherwise they will be replaced by the autoupdate the next time an update comes out. You copy the rules to a new directory then edit dedicated_autostart to load the rules from the new location.
     
  5. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    https://wiki.kag2d.com/wiki/Modding
    I added instructions on how to load rules from a new directory, tell me if it doesn't make sense, I'm half-asleep :)

    You can add Catapults back in, in the FullCTF_room.cfg, just uncomment the siege workshop.

    Basically, change this:
    Code:
    #SIEGE WORKSHOP; Entities/Rooms/Sprites/SiegeShop.png; $KEY7$ to build\ncatapult or outpost; catapult, outpost; g30, uSIEGE WORKSHOP;
    
    to this:
    Code:
    SIEGE WORKSHOP; Entities/Rooms/Sprites/SiegeShop.png; $KEY7$ to build\ncatapult or outpost; catapult, outpost; g30, uSIEGE WORKSHOP;
    
     
    Awesomec likes this.