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Rejected "ShadowMonster" by Didgedy

Discussion in 'CTF' started by Ni, Oct 12, 2019.

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  1. Ni

    Ni Battle Angel Global Moderator Forum Moderator Mapping Moderator Donator Tester Official Server Admin
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    Messages:
    433
  2. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    Flags are too close to tent, too much trees imo, resource spread is bit weird but it probably just me. I afraid what happend if mid start to deteriorate, it can change into pit easily, and blocking spawn during first minutes of game would be problematic, and we have access do 15 gold blocks, 300 gold on start is siege with upgrade and quarry/two tunnels with additional natural place for making siege towers. No from me.
     
  3. Magmus

    Magmus Ballista Bolt Thrower Mapping Moderator Official Server Admin

    Messages:
    50
    I like the concept of the map, but yea, there is too much gold, and looks like a rat heaven. Flags is too close to tent (also tent could be blocked or burned, dont sound fun at all). There should have more bedrock on mid to prevent ratting and deterioration. The dirt backwall plus small islands on the sides should be removed to not provide a good siege tower skeleton. Its a no for me but I think it would be a good map with tweaks.
     
  4. Ni

    Ni Battle Angel Global Moderator Forum Moderator Mapping Moderator Donator Tester Official Server Admin
    1. Active Forum Users

    Messages:
    433
    Rejected
     
  5. mehwaffle10

    mehwaffle10 Haxor Mapping Moderator Official Server Admin

    Messages:
    19
    Agreed, I like the mid, but the side towers, spawn and flag location, and rat potential are pretty cancerous. No from me
     
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