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Shotgun shot can be carried forever, ffs

Discussion in 'Suggestions & Ideas' started by Fernegulus, Sep 23, 2014.

Mods: Rainbows
  1. Fernegulus

    Fernegulus Bison Rider

    Messages:
    400
    Shotgun shots can be charged and carried for a few fucking seconds, they should stun the archer more quickly imo.

    if you want to keep this shotgun shot ofc, which is terrible and makes archers even more close range
     
    Anonymuse and dual_chiecken like this.
  2. Anonymuse

    Anonymuse Arsonist

    Messages:
    443
    Or how the "disintegrating" outer archer arrows don't actually disintegrate but continue flying through the air invisibly. Two things that need to be tweaked/fixed.
     
  3. Nighthawk

    Nighthawk gaurenteed shitter

    Messages:
    793
    I've seen a lot of complaints regarding the shotgun arrows, and I still fail to understand why a slight change in the method with which Archers fire off three arrows in quick succession has suddenly made people think they're incredibly overpowered.

    Few people ever complained about the Legolas Shot, despite the fact that you could fire it more accurately from a longer distance and Archers' stun range was even bigger back then.

    Don't get me wrong - I wouldn't really mind if the hold on the charge didn't last nearly as long, since I think it would up the skill curve. I just don't understand why there have been so many complaints about what I see to be a minor change, and a nerf if anything.
     
    Galen likes this.
  4. NinjaCell

    NinjaCell Haxor

    Messages:
    358
    As an archer I dislike it, as you have to get really close to use it (and range was nerfed) and other archers can easily one-shot you. On the knight side of things, I guess it does two hearts of damage through a shield and people view that as one attack. Even though slashes do the same, take less time to charge and archers have two hearts.

    If archers are good at a distance, people will call spam. If they are good at CQC, people will call them OP.
     
  5. Nighthawk

    Nighthawk gaurenteed shitter

    Messages:
    793
    Yeah, they seem to be hated no matter what. I think the heart of the problem is the difference in classes in general. If you're playing Knight and get killed by another player who has the exact same capabilities you do, you can't really complain. But if you get killed by an Archer, even if they are balanced (not assuming balance is perfect) you have an excuse to call them overpowered; they have radically different abilities.

    Pretty much every game with classes in it suffers from this. The only solid proof would be actual evidence; in this case, the number of Archers who kill Knights vs. the number of Knights who kill Archers. Or damage instead of kills.

    If someone could make a program that tracked this on servers, we could get some real proof of who is OP.
     
    rymcd and NinjaCell like this.
  6. NinjaCell

    NinjaCell Haxor

    Messages:
    358
    Then you could say that knights should be fighters and archer support + utility. The problem with that though is that knights also have utility: bombs and kegs. I doubt any new spec arrows will be added, so I am not sure how this could be fixed.

    I feel archers should be more useful, with variety and manoeuvrability rather than a focus on attacking.
    Maybe a faster grapple? Less fall damage too.
     
  7. Nighthawk

    Nighthawk gaurenteed shitter

    Messages:
    793
    I have always wanted less fall damage. I'm willing to settle for the fact that Knights' shield glide doesn't stop literally all fall damage anymore, but honestly, I still find it annoying that I have to shoot out my grappling hook if I want to prevent fall damage and stun. It's especially awful when you're running away.
     
  8. Horse_That_Goes_Ni

    Horse_That_Goes_Ni Your favorite Persian Staff Alumni Donator

    Messages:
    233
    People are complaining because when they see a class listed as "long range" and have potential to be just as good up close, it's op. U shouldn't have a long range class that has the ability to away 75% health from a knight.(given they have full health) I know that plenty of people will agree with me when I say that it makes no sense at all to have a long range class be this good close range. Old legolas should be tweaked a little bit and then hopefully we won't have to change any of the classes for awhile. It would be interesting to have a poll up where a question would be asked: Do you like the archer legolas as is? And have a yes or no answer.

    EDIT: I myself also play archer
     
  9. NinjaCell

    NinjaCell Haxor

    Messages:
    358
    They have less potential at range now. It's not OP, just a bad description. If they were long-range though, everyone would complain about spam or camping archers or something.
     
  10. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    I'd say that archer with be good if the shot-gun was converted to a shot that was only good for arrow rains and then I mean it would be like 5+ arrows/shot. It would be inaccurate but when facing lot of knights you get some hits.

    It would nerf them a bit and therefore...

    A dagger would create a new game-style, dagger would be like stab, but it deals two damage if you hit the enemy in the back. Archers would be more melee and knights would have a greater chance to hit while archers also would be more deadlier!

    I WANT MY DAGGER!!!
     
  11. NinjaCell

    NinjaCell Haxor

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    358
    We had a dagger. Every said it was OP until it got nerfed. Then it was useless.
     
  12. Verzuvius

    Verzuvius Shark Slayer

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    545
    I want a useless dagger. That would satisfy knights and some archers.
     
  13. kittycity

    kittycity Haxor

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    256
    Archers would sling shot grapple back and forth pausing when they get to the back side and then dagger.... would be so much fun.
     
  14. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

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    1,275
    but archer are a ranged class....oh wait that excuse doesnt fly anymore
     
  15. Ozminer

    Ozminer Bison Rider

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    124
    I think its good and bad

    I like it because I feel like it is the battle of Agincourt but I don't like it because it is too OP to just kill a builder at point blank
     
  16. Fernegulus

    Fernegulus Bison Rider

    Messages:
    400
    Ah, I see the point you're making. The issue I'm pointing out in this thread was already there before the Shotgun Shot, but I for some reason didn't think of the suggestion to post and neither did anyone. Now, to be recent, I'm referring to nearly the same mechanic as the Shotgun Shot (which is closer to what Legolas did than the original LS but whatever, people).

    :smug:Nevertheless:smug:, there is a difference, and it has already been pointed out I do believe. It's about the connection with doors - You stood there exposed for some time with the original Legolas Shot, and now you can step out of the door, shoot and get covered in nearly no time. You're practically not vulnerable at all.
     
  17. Nighthawk

    Nighthawk gaurenteed shitter

    Messages:
    793
    Actually, I know what you mean. I did always felt like there was a little bit of delay between releasing left mouse and actually firing your first arrow when using a Legolas Shot.
     
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