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[Solved]Taking control over other player

Discussion in 'Modding Help' started by LightTab2, Jul 13, 2014.

  1. LightTab2

    LightTab2 Drill Rusher
    1. Zen Laboratories

    Messages:
    83
    Can somebody test it(need atleast 2 players)?
    Code:
    f32 onPlayerTakeDamage( CRules@ this, CPlayer@ victim, CPlayer@ attacker, f32 DamageScale )
    {
    CBlob@ ghost = attacker.getBlob();
    CBlob@ blob = victim.getBlob();
    if (blob.getName() == "knight" || blob.getName() == "archer" || blob.getName() == builder)
    {
    ghost.Die();
    blob.UnplugPlayer();
    blob.PlugPlayer( attacker );
    DamageScale = 0.0f;
    }
    return DamageScale;
    }
     
  2. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    Am I reading this as... an archer shoots a knight, and gains Mind Control over said knight?
     
  3. sinitreo

    sinitreo Shopkeep Stealer
    1. Zen Laboratories

    Messages:
    66
    blob.PlugPlayer() ? o_O
     
  4. LightTab2

    LightTab2 Drill Rusher
    1. Zen Laboratories

    Messages:
    83
    Solved, thread to delete.